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• A 32-volume series—over 22 million graphic novels sold in Japan!
• 330k units of Shaman King manga have sold through in the U.S. to date.
• Available on home video from 4Kids Entertainment
• Trading card games, toys, and video game support
• Was serialized in SHONEN JUMP magazine
• Released every two months
Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…
Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…
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Add Shaman King, Volume 17, • A 32-volume series—over 22 million graphic novels sold in Japan! • 330k units of Shaman King manga have sold through in the U.S. to date. • Available on home video from 4Kids Entertainment • Trading card games, toys, and video game support •, Shaman King, Volume 17 to the inventory that you are selling on WonderClubX
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Add Shaman King, Volume 17, • A 32-volume series—over 22 million graphic novels sold in Japan! • 330k units of Shaman King manga have sold through in the U.S. to date. • Available on home video from 4Kids Entertainment • Trading card games, toys, and video game support •, Shaman King, Volume 17 to your collection on WonderClub |