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Introduction 1
Book I: Java Basics 7
Chapter 1: Welcome to Java 9
Chapter 2: Installing and Using Java Tools 21
Chapter 3: Working with TextPad 35
Book II: Programming Basics 43
Chapter 1: Java Programming Basics 45
Chapter 2: Working with Variables and Data Types 65
Chapter 3: Working with Numbers and Expressions 97
Chapter 4: Making Choices 125
Chapter 5: Going Around in Circles (Or, Using Loops) 147
Chapter 6: Pulling a Switcheroo 173
Chapter 7: Adding Some Methods to Your Madness 185
Chapter 8: Handling Exceptions 203
Book III: Object-Oriented Programming 223
Chapter 1: Understanding Object-Oriented Programming 225
Chapter 2: Making Your Own Classes 237
Chapter 3: Working with Statics 253
Chapter 4: Using Subclasses and Inheritance 261
Chapter 5: Using Abstract Classes and Interfaces 281
Chapter 6: Using the Object and Class Classes 293
Chapter 7: Packaging and Documenting Your Classes 319
Book IV: Strings, Arrays, and Collections 335
Chapter 1: Working with Strings 337
Chapter 2: Using Arrays 355
Chapter 3: Using the ArrayList Class383
Chapter 4: Using the LinkedList Class 395
Chapter 5: Creating Generic Collection Classes 407
Book V: Programming Techniques 421
Chapter 1: Programming Threads 423
Chapter 2: Network Programming 451
Chapter 3: Using Regular Expressions 475
Chapter 4: Using Recursion 491
Book VI: Swing 505
Chapter 1: Swinging into Swing 507
Chapter 2: Handling Events 523
Chapter 3: Getting Input from the User 541
Chapter 4: Choosing from a List 569
Chapter 5: Using Layout Managers 593
Book VII: Web Programming 615
Chapter 1: Creating Applets 617
Chapter 2: Creating Servlets 625
Chapter 3: Using JavaServer Pages 647
Book VIII: Files and Databases 661
Chapter 1: Working with Files 663
Chapter 2: Working with File Streams 685
Chapter 3: Database for $100, Please 713
Chapter 4: Using JDBC to Connect to a Database 729
Chapter 5: Working with XML 747
Book IX: Fun and Games 765
Chapter 1: Fun with Fonts and Colors 767
Chapter 2: Drawing Shapes 781
Chapter 3: Using Images and Sound 803
Chapter 4: Animation and Game Programming 817
Bonus Chapters on the Companion Web Site .... www.dummies.com/go/javaaiofd3e
Bonus Chapter 1: Using Eclipse
Bonus Chapter 2: Using BigDecimals
Bonus Chapter 3: Twiddling Your Bits
Bonus Chapter 4: Making Menus
Bonus Chapter 5: Using JavaBeans
Index 835
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Add Java All-in-One For Dummies, Everything you need to get going with Java! Java All-in-One For Dummies, 4th Edition has what you need to get up and running quickly with Java. Covering the enhanced mobile development and syntax features as well as programming improvements, , Java All-in-One For Dummies to the inventory that you are selling on WonderClubX
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Add Java All-in-One For Dummies, Everything you need to get going with Java! Java All-in-One For Dummies, 4th Edition has what you need to get up and running quickly with Java. Covering the enhanced mobile development and syntax features as well as programming improvements, , Java All-in-One For Dummies to your collection on WonderClub |