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Introduction
Chapter 1: Development Tools for the Mac
Chapter 2: Choosing a Video Mode
Chapter 3: OpenGL for the Mac
Chapter 4: OpenGL Optimizations
Chapter 5: PowerPC Math Optimizations
Chapter 6: Vertex Array Range
Chapter 7: Calculating the Frame Rate
Chapter 8: Gamma Fades
Chapter 9: Carbon Events
Chapter 10: Audio
Chapter 11: Simple Input
Chapter 12: Input with the HID Manager
Chapter 13: Writing a Maya Plug-in
Chapter 14: Stereo 3D
Chapter 15: Networking
Chapter 16: Copy Protection
Chapter 17: Miscellaneous Mac Tidbits
Chapter 18: Marketing & Selling
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Add Pangea Software's Ultimate Game Programming Guide for Mac OS X, If you've ever thought about becoming a video game developer then this book is for you! This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X. You'll learn about all of , Pangea Software's Ultimate Game Programming Guide for Mac OS X to the inventory that you are selling on WonderClubX
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Add Pangea Software's Ultimate Game Programming Guide for Mac OS X, If you've ever thought about becoming a video game developer then this book is for you! This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X. You'll learn about all of , Pangea Software's Ultimate Game Programming Guide for Mac OS X to your collection on WonderClub |