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Book Categories |
Section 1 | Working with Wireframe Models in 3D Space | 1 |
Chapter 1 | The World Coordinate System and 3D Space | 2 |
AutoCAD's 3D World Coordinate System | 2 | |
Setting Viewpoints in 3D Space | 9 | |
Setting Orthographic Views | 17 | |
Specifying Points in 3D Space | 17 | |
Chapter 2 | Managing AutoCAD's User Coordinate System | 27 |
The UCS Command | 28 | |
Choosing the Right UCS Option | 35 | |
Chapter 3 | Using Multiple Viewpoints | 49 |
Characteristics of Tiled Viewports | 50 | |
Creating Tiled Viewports | 51 | |
Using Multiple Viewports | 55 | |
Viewports and the UCS | 56 | |
Utilizing Saved Viewport Configurations | 57 | |
Using AutoLISP to Create Viewports | 57 | |
Views and UCSs | 58 | |
Chapter 4 | 2D Wireframe Objects in 3D Space | 60 |
Relationships of 2D Wireframe Objects to 3D Space | 61 | |
Editing Wireframe Objects in 3D Space | 63 | |
Chapter 5 | 3D Curves | 84 |
3D Polylines | 85 | |
Slines | 95 | |
Nurbs | 95 | |
Section 2 | Building Surface Models | 119 |
Chapter 6 | Extruded and Planar Surfaces | 120 |
AutoCAD Surface Object Types | 121 | |
Using Thickness as a Surface | 123 | |
Making 3DFACE Surfaces | 127 | |
Making Surfaces with the PFACE Command | 140 | |
Chapter 7 | Visualizing Surface Models | 150 |
Using the Hide Command | 151 | |
Creating Shaded Images | 154 | |
Using the DVIEW Command | 157 | |
Using the 3D Orbit Commands | 166 | |
Chapter 8 | 3D Polygon Mesh Surfaces | 180 |
Properties of Polygon Mesh Surfaces | 180 | |
Using RULESURF | 184 | |
Using TABSURF | 186 | |
Using REVSURF | 190 | |
Using EDGESURF | 192 | |
Using 3DMESH | 194 | |
AutoCAD Premade Surface Objects | 202 | |
Chapter 9 | Modifying Polygon Mesh Surfaces | 207 |
Moving Vertices | 207 | |
Smoothing Surfaces | 208 | |
Section 3 | Building Solid Models | 217 |
Chapter 10 | Getting Started in Solid Models | 218 |
Constructing a Simple 3D Solid Model | 219 | |
The ACIS Geometric Modeler | 224 | |
Regions | 225 | |
Profile-Based 3D Solids | 228 | |
Chapter 11 | Primitive Solid Objects | 242 |
The Box Primitive | 243 | |
The Wedge Primitive | 247 | |
The Cylinder Primitive | 251 | |
The Cone Primitive | 255 | |
The Sphere Primitive | 259 | |
The Torus Primitive | 261 | |
Chapter 12 | Using Boolean Operations | 264 |
Boolean Operations | 264 | |
Joining Solids and Regions | 266 | |
Subtracting Solids and Regions | 268 | |
Using Intersect | 271 | |
Chapter 13 | Modifying 3D Solids | 280 |
Using the Fillet Command | 280 | |
Using the Chamfer Command | 285 | |
Slicing 3D Solids | 289 | |
Editing 3D Solids | 293 | |
Chapter 14 | Visualizing and Using 3D Solid Models | 305 |
Controlling the Appearance of Solid Models | 305 | |
Checking for Interference | 309 | |
Extracting Cross-Sections from 3D Solids | 312 | |
Analyzing 3D Solids and Regions | 317 | |
Section 4 | 2D Output and Paper Space | 329 |
Chapter 15 | Paper Space and Floating Viewpoints | 330 |
The Role of Paper Space | 330 | |
Floating Viewports | 331 | |
The Properties of Paper Space | 332 | |
Layouts | 334 | |
Creating Floating Viewports | 337 | |
Setting Up Multiview 2D Drawings | 346 | |
Controlling of Appearance of Objects in Viewports | 352 | |
Dimensioning, Annotating, and Plotting Paper Space Drawings | 355 | |
Chapter 16 | 2D Drawings from 3D Solid Models | 361 |
Making 2D Isometric-Type Drawings from 3D Solids | 362 | |
Making Multiview 2D Drawings from 3D Solids | 368 | |
Section 5 | Renderings from 3D Models | 381 |
Chapter 17 | Renderings | 382 |
An Overview of Rendering | 382 | |
Bitmaps | 384 | |
Making Renderings | 385 | |
Chapter 18 | Lights in Renderings | 401 |
Properties of Rendering Lighting | 402 | |
AutoCAD Light Types | 403 | |
Shadows | 406 | |
Installing Lights | 407 | |
Using Scenes | 418 | |
Chapter 19 | Rendering Materials | 420 |
Material Attributes | 421 | |
Mapping | 423 | |
Template Materials | 427 | |
Creating Materials | 428 | |
A Materials Library | 452 | |
Chapter 20 | Landscape Objects and Depth Perception | 456 |
Landscape Objects | 457 | |
Fog and Depth Cueing | 464 | |
Appendix A | 468 | |
Index | 471 |
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Add 3D Modeling in Autocad: Creating and Using 3d Models in Autocad 2000, This book will systematically lead readers through all of AutoCAD Release 14's 3D features to become fluent in creating 3D models. The book fully details each command, explains the underlying concepts, and provides numerous examples and exercises to show , 3D Modeling in Autocad: Creating and Using 3d Models in Autocad 2000 to the inventory that you are selling on WonderClubX
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Add 3D Modeling in Autocad: Creating and Using 3d Models in Autocad 2000, This book will systematically lead readers through all of AutoCAD Release 14's 3D features to become fluent in creating 3D models. The book fully details each command, explains the underlying concepts, and provides numerous examples and exercises to show , 3D Modeling in Autocad: Creating and Using 3d Models in Autocad 2000 to your collection on WonderClub |