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Book Categories |
Introduction | ||
1 | Getting Started with Flash MX 2004 | 1 |
2 | Working Within the Flash Environment | 29 |
3 | Creating Graphics | 73 |
4 | Working with Groups, Symbols, and Instances | 123 |
5 | Working with Text | 151 |
6 | Importing Graphics | 175 |
7 | Creating Frame-By-Frame Animation | 195 |
8 | Animating with Motion Tweening | 215 |
9 | Animating with Shape Tweening | 237 |
10 | Creating Masks | 253 |
11 | Working with Sounds | 267 |
12 | Working with Video | 287 |
13 | Applying Timeline Effects | 305 |
14 | Using ActionScript Behaviors | 321 |
15 | Using Basic ActionScripts | 333 |
16 | Debugging a Movie | 357 |
17 | Adding Display Components | 371 |
18 | Adding Advanced Display Components | 395 |
19 | Adding and Modifying Data Components | 413 |
20 | Automating Your Work | 435 |
21 | Publishing a Movie | 445 |
22 | Using Flash MX Professional 2004 Features | 467 |
New Features | 483 | |
Keyboard Shortcuts | 489 | |
Troubleshooting | 497 | |
Index | 503 |
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Show Me Macromedia Flash MX2004, Show Me Macromedia Flash MX offers readers a fast, visual way to learn Flash MX, solve problems, and get work done!
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Show Me Macromedia Flash MX2004, Show Me Macromedia Flash MX offers readers a fast, visual way to learn Flash MX, solve problems, and get work done!
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