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Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan Book

Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan
Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan, Papers from a July 2003 conference report on recent work in computer graphics hardware, modeling, rendering, virtual reality, texture, and animation. Some specific topics include fast volumetric display of natural gaseous phenomena, immersive vehicle simu, Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan has a rating of 4.5 stars
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Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan, Papers from a July 2003 conference report on recent work in computer graphics hardware, modeling, rendering, virtual reality, texture, and animation. Some specific topics include fast volumetric display of natural gaseous phenomena, immersive vehicle simu, Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan
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  • Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan
  • Written by author IEEE Computer Society Staff
  • Published by Wiley, John & Sons, Incorporated, January 2003
  • Papers from a July 2003 conference report on recent work in computer graphics hardware, modeling, rendering, virtual reality, texture, and animation. Some specific topics include fast volumetric display of natural gaseous phenomena, immersive vehicle simu
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Authors

Preface
Hardware Assisted Multichannel Volume Rendering2
Interactive Transfer Function Modification for Volume Rendering Using Compressed Sample Runs8
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware14
Interpolatory Subdivision Curves via Diffusion of Normals22
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding28
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics34
Clinical Application of Augmented Reality in Neurosurgical Field44
l/f[superscript [beta]] Noise-Based Real-Time Animation of Trees Swaying in Wind Fields52
Modeling Lobed Leaves60
Data Compression for a Massive Image Data Set in IBMR68
Fast Volumetric Display of Natural Gaseous Phenomena74
Flexible Materials in Avango Virtual Environment Framework84
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics90
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies96
Real Time Detection Interface for Walking on CAVE105
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group112
Image Restoration Using Multiresolution Texture Synthesis and Image Impainting120
Compressing Texture Coordinates with Selective Linear Predictions126
Virtualizing Real-World Objects134
Rendering Artistic and Believable Trees for Cartoon Animation144
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings152
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm162
Automatic Tracking of Face Sequences in MPEG Video170
A Framework for Transfer Colors Based on the Basic Color Categories176
Real-Time Visualization of Japanese Artcraft184
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme190
Fast Depth of Field Rendering with Surface Splatting196
Ray Tracing Height Fields202
Volume Rendering for Curvilinear and Unstructured Grids210
Interactive Editing of Arbitrary Sub-Meshes218
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting222
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals226
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Objects230
Time-Sequence Dynamic Virtual Images236
Using Virtual Reality to bring Singaporean Heritage to Life240
Modeling Rocky Scenery Taking into Account Joints244
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent248
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling254
A Framework to Customize a Face Model for Reusing Animation258
Camera Self-Calibration Using the Geometric Structure in Real Scenes262
An Inverse Kinematics Method for 3D Figures with Motion Data266
Natural Human Animation via Learning with Dynamic Manipulability272
Cartoon Blur: Non-Photorealistic Motion Blur276
A Production Method of Reusing Existing 2D Animation Sequences282
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing288
Generation of Varing Line Thickness294
Visualization of Musical Pitch300
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures306
Creating Various Styles of Animations Using Example-Based Filtering312
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production318
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints324
Color Plates331
Author Index337


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Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan, Papers from a July 2003 conference report on recent work in computer graphics hardware, modeling, rendering, virtual reality, texture, and animation. Some specific topics include fast volumetric display of natural gaseous phenomena, immersive vehicle simu, Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan

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Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan, Papers from a July 2003 conference report on recent work in computer graphics hardware, modeling, rendering, virtual reality, texture, and animation. Some specific topics include fast volumetric display of natural gaseous phenomena, immersive vehicle simu, Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan

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Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan, Papers from a July 2003 conference report on recent work in computer graphics hardware, modeling, rendering, virtual reality, texture, and animation. Some specific topics include fast volumetric display of natural gaseous phenomena, immersive vehicle simu, Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan

Proceedings of the Computer Graphics International 2003: CGI 2003, 9-11 July 2003, Tokyo, Japan

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