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Preface | ||
Hardware Assisted Multichannel Volume Rendering | 2 | |
Interactive Transfer Function Modification for Volume Rendering Using Compressed Sample Runs | 8 | |
Design and Implementation of Panoramic Movie System by Using Commodity 3D Graphics Hardware | 14 | |
Interpolatory Subdivision Curves via Diffusion of Normals | 22 | |
Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding | 28 | |
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics | 34 | |
Clinical Application of Augmented Reality in Neurosurgical Field | 44 | |
l/f[superscript [beta]] Noise-Based Real-Time Animation of Trees Swaying in Wind Fields | 52 | |
Modeling Lobed Leaves | 60 | |
Data Compression for a Massive Image Data Set in IBMR | 68 | |
Fast Volumetric Display of Natural Gaseous Phenomena | 74 | |
Flexible Materials in Avango Virtual Environment Framework | 84 | |
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics | 90 | |
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies | 96 | |
Real Time Detection Interface for Walking on CAVE | 105 | |
Textile and Tile Pattern Design Automatic Cataloguing Using Detection of the Plane Symmetry Group | 112 | |
Image Restoration Using Multiresolution Texture Synthesis and Image Impainting | 120 | |
Compressing Texture Coordinates with Selective Linear Predictions | 126 | |
Virtualizing Real-World Objects | 134 | |
Rendering Artistic and Believable Trees for Cartoon Animation | 144 | |
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings | 152 | |
Visualization of Distributed Processes Using "Data Jewelry Box" Algorithm | 162 | |
Automatic Tracking of Face Sequences in MPEG Video | 170 | |
A Framework for Transfer Colors Based on the Basic Color Categories | 176 | |
Real-Time Visualization of Japanese Artcraft | 184 | |
A Real-Time Refraction Renderer for Volume Objects Using a Polygon-Rendering Scheme | 190 | |
Fast Depth of Field Rendering with Surface Splatting | 196 | |
Ray Tracing Height Fields | 202 | |
Volume Rendering for Curvilinear and Unstructured Grids | 210 | |
Interactive Editing of Arbitrary Sub-Meshes | 218 | |
Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting | 222 | |
Sphairahedral Approach to Parameterize Visible Three Dimensional Quasi-Fuchsian Fractals | 226 | |
A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Objects | 230 | |
Time-Sequence Dynamic Virtual Images | 236 | |
Using Virtual Reality to bring Singaporean Heritage to Life | 240 | |
Modeling Rocky Scenery Taking into Account Joints | 244 | |
Consistent Visualization and Querying of GIS Databases by a Location-Aware Mobile Agent | 248 | |
Robust Watermarking of 3D Polygonal Models Based on Vertice Scrambling | 254 | |
A Framework to Customize a Face Model for Reusing Animation | 258 | |
Camera Self-Calibration Using the Geometric Structure in Real Scenes | 262 | |
An Inverse Kinematics Method for 3D Figures with Motion Data | 266 | |
Natural Human Animation via Learning with Dynamic Manipulability | 272 | |
Cartoon Blur: Non-Photorealistic Motion Blur | 276 | |
A Production Method of Reusing Existing 2D Animation Sequences | 282 | |
An Educational Tool for Basic Techniques in Beginner's Pencil Drawing | 288 | |
Generation of Varing Line Thickness | 294 | |
Visualization of Musical Pitch | 300 | |
Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures | 306 | |
Creating Various Styles of Animations Using Example-Based Filtering | 312 | |
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production | 318 | |
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints | 324 | |
Color Plates | 331 | |
Author Index | 337 |
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