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Preface.
Acknowledgments.
PART I: Getting Started.
Chapter 1: What is This Thing Called KDE?
Chapter 2: Creating and Displaying a Window.
Chapter 3: Laying Out Widgets in a Window.
Chapter 4: Displaying a Pop-Up Dialog.
Chapter 5: The Predefined Dialogs.
Chapter 6: Menus and Toolbars.
Chapter 7: Grouping Widgets.
PART II: Step by Step.
Chapter 8: The Mouse and the Keyboard.
Chapter 9: Graphics File Formats.
Chapter 10: Fonts.
Chapter 11: Colors.
Chapter 12: Drawing and Painting with QPainter.
Chapter 13: Graphics Manipulation.
Chapter 14: Drag and Drop.
Chapter 15: Interprocess Communications and Applets.
Chapter 16: Some General Utility Classes.
Chapter 17: Internationalization and Configuration.
PART III: Reference and Mechanics.
Chapter 18: The Widgets of Qt.
Chapter 19: The Widgets of KDE.
Chapter 20: Comparative Anatomy of Windowing Programs.
Appendix A: What's on the CD-ROM?
Appendix B: Setting Up for Software Development.
Appendix C: Methods.
Appendix D: Returned By.
Appendix E: Enumerated Types.
Appendix F: Signals.
Appendix G: Slots.
Index.
End-User License Agreement.
GNU General Public License.
CD-ROM Installation Instructions.
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Add KDE Programming Bible, If KDE 2/Qt can do it, you can do it too . . .Packed with lucid explanations, real-world examples, and a complete widget reference, this authoritative guide gives you all the tools you need to master the complex programming architecture of the K Desktop E, KDE Programming Bible to the inventory that you are selling on WonderClubX
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Add KDE Programming Bible, If KDE 2/Qt can do it, you can do it too . . .Packed with lucid explanations, real-world examples, and a complete widget reference, this authoritative guide gives you all the tools you need to master the complex programming architecture of the K Desktop E, KDE Programming Bible to your collection on WonderClub |