Wonder Club world wonders pyramid logo
×

Windows graphics programming Book

Windows graphics programming
Windows graphics programming, Windows<sup>®</sup> Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code , Windows graphics programming has a rating of 3 stars
   1 Rating
X
Windows graphics programming, Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code , Windows graphics programming
3 out of 5 stars based on 1 reviews
5
0 %
4
0 %
3
100 %
2
0 %
1
0 %
Digital Copy
PDF format
1 available   for $99.99
Original Magazine
Physical Format

Sold Out

  • Windows graphics programming
  • Written by author Julio Sanchez,Maria P. Canton
  • Published by Foster City, CA : IDG Books Worldwide, 1999., 1999/06/21
  • Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code
Buy Digital  USD$99.99

WonderClub View Cart Button

WonderClub Add to Inventory Button
WonderClub Add to Wishlist Button
WonderClub Add to Collection Button

Book Categories

Authors

Preface.
Acknowledgments.
PART I: Windows API Programming: Getting Down to the New Metal.
Chapter 1: Computer Graphics and Its Applications.
Chapter 2: Event-driven Programming.
Chapter 3: API Programming.
Chapter 4: Application Support Services.
Chapter 5: Graphics Support Services.
PART II: API Graphics.
Chapter 6: Drawing Pixels, Lines, and Curves.
Chapter 7: Closed Regions, Figures, and Paths.
Chapter 8: Bitmapped Graphics.
PART III: DirectDraw Programming.
Chapter 9: Direct Draw Concepts.
Chapter 10: Accessing Video Memory.
Chapter 11: Rendering Operations.
Chapter 12: DirectDraw Animation.
PART IV: DirectX Graphics Support.
Chapter 13: DirectX Upgrade and Setup.
Chapter 14: Input in Exclusive Mode Applications.
Chapter 15: Multiple Adapters and Monitors.
Appendix A: Windows and DirectX Structures.
Appendix B: Ternary Raster Operation Codes.
Appendix C: What's on the CD-ROM.
Index.
End-User License Agreement.
CD-ROM Installation Instructions.


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!

X
WonderClub Home

This item is in your Wish List

Windows graphics programming, Windows<sup>®</sup> Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code , Windows graphics programming

X
WonderClub Home

This item is in your Collection

Windows graphics programming, Windows<sup>®</sup> Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code , Windows graphics programming

Windows graphics programming

X
WonderClub Home

This Item is in Your Inventory

Windows graphics programming, Windows<sup>®</sup> Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Using example code , Windows graphics programming

Windows graphics programming

WonderClub Home

You must be logged in to review the products

E-mail address:

Password: