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Tribes 2 Book

Tribes 2
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Tribes 2, Tactics for all weapons and vehicles, including the new ones Insight into the characteristics of each armor type Tips on personalizing your equipment to gain the winning edge Pointers for every mission type, including: Capture and Hold, Flag H, Tribes 2
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  • Tribes 2
  • Written by author Joe Grant Bell
  • Published by Prima Games, 2001/06/30
  • Tactics for all weapons and vehicles, including the new ones Insight into the characteristics of each armor type Tips on personalizing your equipment to gain the winning edge Pointers for every mission type, including: Capture and Hold, Flag H
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Chapter 1 An Introduction to Tribes 2 1
How Tribes is Different 1
Complex Game World 1
Team Play 2
Variation 2
Challenge 3
Changes from Tribes 3
Using this Guide 4
Getting Started in Tribes 4
Read the Manual 5
Play the Training Missions 5
Finish Reading Chapters 1-7 5
Read Chapter 8, then Play Online 6
Read More of This Guide 6
To the Action! 6
Chapter 2 Armor & Weapons 7
Armor 7
Scout Armor 7
Assault Armor 9
Juggernaut Armor 10
Primary Weapons 11
Blaster 11
Chaingun 12
Electron Flux Projector (ELF Projector) 13
Fusion Mortar 13
Grenade Launcher 15
Laser Rifle 16
Missile Launcher 17
Plasma Rifle 18
Shocklance 19
Spinfusor 19
Targeting Laser 21
Secondary Weapons 22
Basic Grenades 22
Concussion Grenades 22
Flare Grenades 23
Whiteout Grenades 23
Mines 24
Chapter 3 Armor Packs & Belt Gear 25
Packs 25
Permanent Packs 25
Ammunition Pack 26
Cloaking Pack 26
Energy Pack 27
Shield Pack 28
Sensor Jammer Pack 29
Repair Pack 30
Deployables 31
Remote Pulse Sensor 32
Remote Motion Sensor 32
Base Turret Barrel 33
Landspike Turret 34
Spider-Clamp Turret 35
Remote Inventory Station 35
Remote Detonation Satchel Pack 36
Belt Gear 37
Repair Patch 37
Repair Kit 37
Remote Camera 38
Beacons 39
Mines and Grenades 40
Summary 40
Chapter 4 Base Assets & Vehicles 41
Exterior Features 41
Base 42
Tower 43
Vehicle Station 43
Pulse Sensor (a.k.a. Sensor Array) 43
Plasma Turret 44
Missile Turret 46
Antiaircraft (AA) Turret 47
Electron Flux (ELF) Turret 47
Fusion Mortar Turret 48
Interior Features 48
Sentry Turret 48
Inventory Station 49
Vehicle Station 50
Generators and Solar Panels 50
Elevator Shafts 51
Vehicles 51
Ground Vehicles 51
Air Vehicles 54
Chapter 5 Combat Basics 57
Setup 57
Choose Controllers 57
Configure Your Controls 58
Sample Setup 58
Get Comfortable with the Controls 59
Fight Preliminaries 60
Scan the Area 60
Learn the Matchups 60
Keep Moving 61
Run Away if Necessary 61
Movement Fundamentals 61
Learn to Strafe 61
Learn to Run Backward 61
Learn to Use Jump-Jets 62
Learn to Fire and Spin while Jetting 62
Skiing 63
Circle-Strafing 63
What is Circle-Strafing? 63
Why Circle-Strafe? 64
Adapting Circle-Strafing for Tribes 2 64
Advanced Fight Techniques 64
Sniping 64
Jet Fighting 65
Alternate Weapons 65
Interior Fighting 65
Using Terrain 66
Exploiting Vulnerabilities 66
Teamwork 67
Getting Better 68
Chapter 6 Key Concepts 69
Inventory Management 69
Establishing Favorites 70
Typical Packages 70
Vehicle Management 71
Take Vehicles Immediately 71
Understand Vehicle Limits 71
Choose Vehicles Wisely 71
The Command Circuit 72
What the Map Shows 72
What the Map Doesn't Show 72
Issuing Orders 72
Controlling Items 73
The Sensor Network 73
Sensor Network Basics 73
Sensor Network Repercussions 74
Cloaking Packs and Their Effects 74
Sensor Jammer Packs and Their Effects 75
General Sensor Awareness 75
Not-So-Useful Team Roles 76
Immobile Interior Defender 76
Unprepared Flag Runner 76
Superfluous Sniper 77
Self-Absorbed Pilot 77
Overeager Combatant 78
Rock-Scissors-Paper Concepts 78
Missiles vs. Vehicles and Aerial Targets 78
Snipers vs. Non-Snipers 79
Vehicles vs. Individuals 79
Heavy Weapons vs. Heavy Targets 79
Aerial Players vs. Ground Players 80
Superior Numbers vs. Inferior Numbers 80
Deployed Defenses vs. Lone Intruders 80
Juggernaut Armor vs. Scout Armor 81
Chapter 7 Single-Player Missions 82
Charybdis 83
Sehrganda Prime 85
Ymir 89
Bloodjewel 93
Shi-Draconis Alpha 95
Chapter 8 Starting Out in Multiplayer Games 100
Prepare 100
Deathmatch 101
Hunters 102
Team Hunters 102
Bounty 103
Capture & Hold 104
Capture the Flag 104
Siege 105
Rabbit 106
Chapter 9 Tactics for Non-Team Games 107
Deathmatch 107
Understanding the Rules 108
Inventory Stations 108
Indoors or Outdoors 110
Gear for Range 111
Fringe of the Action 112
Specialized Attacks: Sniping and Bombing 113
Detection is Still Important 113
Inventory as a Weapon 114
Hunters 114
Greed 115
Hoard 115
To Collect or Not to Collect 116
Consider Kill Distance 116
Attack the Collectors 117
Lighter Armor vs. Heavier Armor 117
Bounty 118
Equipping Yourself 118
Avoiding Attackers 119
Seeing the Enemy 119
Attacking the Enemy 120
Rabbit 120
Weapons and Armor Considerations 120
Terrain Considerations 121
Chapter 10 Team Game Tactics 122
Capture & Hold 122
Match Strategy to Team Size and Control Points 123
Attacking Towers 124
Holding the Fort 125
Deploying and Running 125
Beacons, Inventory Stations, and Snipers 126
Capture the Flag 127
Understand the Map 127
Determine the Organization 128
Establish a Perimeter 129
Assign Defenders 129
Assign Attackers 131
Attack Infrastructure 134
Harass the Defenders 135
Deal with Poor Organization 136
Understand Your Limits 136
Siege 137
Learning the Map 137
Choose an Attack Method 138
Team Hunters 139
Hunt in Packs 140
Avoid Enemy Packs 140
Give Flags to the Best Player 140
Chapter 11 Maps 141
Abominable 142
Agents of Fortune 143
Alcatraz 144
Archipelago 145
Ashes to Ashes 146
Beggars Run 147
Caldera 148
Casern Cavite 149
Damnation 150
Death Birds Fly 151
Desicator 152
Dust to Dust 153
Equinox 154
Escalade 155
Firestorm 156
Flashpoint 157
Fracas 158
Gauntlet 159
Gehenna 160
Ice Bound 161
Insalubria 162
Invictus 163
Jacob's Ladder 164
Katabatic 165
Masada 166
Minotaur 167
Myrkwood 168
Oasis 169
Overreach 170
Pyroclasm 171
Quagmire 172
Rasp 173
Recalescence 174
Respite 175
Reversion 176
Rimehold 177
Riverdance 178
Sanctuary 179
Sirocco 180
Slapdash 181
Sun Dried 182
Talus

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Tribes 2, Tactics for all weapons and vehicles, including the new ones
Insight into the characteristics of each armor type
Tips on personalizing your equipment to gain the winning edge
Pointers for every mission type, including: Capture and Hold, Flag H, Tribes 2

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Tribes 2, Tactics for all weapons and vehicles, including the new ones
Insight into the characteristics of each armor type
Tips on personalizing your equipment to gain the winning edge
Pointers for every mission type, including: Capture and Hold, Flag H, Tribes 2

Tribes 2

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Tribes 2, Tactics for all weapons and vehicles, including the new ones
Insight into the characteristics of each armor type
Tips on personalizing your equipment to gain the winning edge
Pointers for every mission type, including: Capture and Hold, Flag H, Tribes 2

Tribes 2

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