Chapter 1 |
An Introduction to Tribes 2 |
1 |
|
How Tribes is Different |
1 |
|
Complex Game World |
1 |
|
Team Play |
2 |
|
Variation |
2 |
|
Challenge |
3 |
|
Changes from Tribes |
3 |
|
Using this Guide |
4 |
|
Getting Started in Tribes |
4 |
|
Read the Manual |
5 |
|
Play the Training Missions |
5 |
|
Finish Reading Chapters 1-7 |
5 |
|
Read Chapter 8, then Play Online |
6 |
|
Read More of This Guide |
6 |
|
To the Action! |
6 |
Chapter 2 |
Armor & Weapons |
7 |
|
Armor |
7 |
|
Scout Armor |
7 |
|
Assault Armor |
9 |
|
Juggernaut Armor |
10 |
|
Primary Weapons |
11 |
|
Blaster |
11 |
|
Chaingun |
12 |
|
Electron Flux Projector (ELF Projector) |
13 |
|
Fusion Mortar |
13 |
|
Grenade Launcher |
15 |
|
Laser Rifle |
16 |
|
Missile Launcher |
17 |
|
Plasma Rifle |
18 |
|
Shocklance |
19 |
|
Spinfusor |
19 |
|
Targeting Laser |
21 |
|
Secondary Weapons |
22 |
|
Basic Grenades |
22 |
|
Concussion Grenades |
22 |
|
Flare Grenades |
23 |
|
Whiteout Grenades |
23 |
|
Mines |
24 |
Chapter 3 |
Armor Packs & Belt Gear |
25 |
|
Packs |
25 |
|
Permanent Packs |
25 |
|
Ammunition Pack |
26 |
|
Cloaking Pack |
26 |
|
Energy Pack |
27 |
|
Shield Pack |
28 |
|
Sensor Jammer Pack |
29 |
|
Repair Pack |
30 |
|
Deployables |
31 |
|
Remote Pulse Sensor |
32 |
|
Remote Motion Sensor |
32 |
|
Base Turret Barrel |
33 |
|
Landspike Turret |
34 |
|
Spider-Clamp Turret |
35 |
|
Remote Inventory Station |
35 |
|
Remote Detonation Satchel Pack |
36 |
|
Belt Gear |
37 |
|
Repair Patch |
37 |
|
Repair Kit |
37 |
|
Remote Camera |
38 |
|
Beacons |
39 |
|
Mines and Grenades |
40 |
|
Summary |
40 |
Chapter 4 |
Base Assets & Vehicles |
41 |
|
Exterior Features |
41 |
|
Base |
42 |
|
Tower |
43 |
|
Vehicle Station |
43 |
|
Pulse Sensor (a.k.a. Sensor Array) |
43 |
|
Plasma Turret |
44 |
|
Missile Turret |
46 |
|
Antiaircraft (AA) Turret |
47 |
|
Electron Flux (ELF) Turret |
47 |
|
Fusion Mortar Turret |
48 |
|
Interior Features |
48 |
|
Sentry Turret |
48 |
|
Inventory Station |
49 |
|
Vehicle Station |
50 |
|
Generators and Solar Panels |
50 |
|
Elevator Shafts |
51 |
|
Vehicles |
51 |
|
Ground Vehicles |
51 |
|
Air Vehicles |
54 |
Chapter 5 |
Combat Basics |
57 |
|
Setup |
57 |
|
Choose Controllers |
57 |
|
Configure Your Controls |
58 |
|
Sample Setup |
58 |
|
Get Comfortable with the Controls |
59 |
|
Fight Preliminaries |
60 |
|
Scan the Area |
60 |
|
Learn the Matchups |
60 |
|
Keep Moving |
61 |
|
Run Away if Necessary |
61 |
|
Movement Fundamentals |
61 |
|
Learn to Strafe |
61 |
|
Learn to Run Backward |
61 |
|
Learn to Use Jump-Jets |
62 |
|
Learn to Fire and Spin while Jetting |
62 |
|
Skiing |
63 |
|
Circle-Strafing |
63 |
|
What is Circle-Strafing? |
63 |
|
Why Circle-Strafe? |
64 |
|
Adapting Circle-Strafing for Tribes 2 |
64 |
|
Advanced Fight Techniques |
64 |
|
Sniping |
64 |
|
Jet Fighting |
65 |
|
Alternate Weapons |
65 |
|
Interior Fighting |
65 |
|
Using Terrain |
66 |
|
Exploiting Vulnerabilities |
66 |
|
Teamwork |
67 |
|
Getting Better |
68 |
Chapter 6 |
Key Concepts |
69 |
|
Inventory Management |
69 |
|
Establishing Favorites |
70 |
|
Typical Packages |
70 |
|
Vehicle Management |
71 |
|
Take Vehicles Immediately |
71 |
|
Understand Vehicle Limits |
71 |
|
Choose Vehicles Wisely |
71 |
|
The Command Circuit |
72 |
|
What the Map Shows |
72 |
|
What the Map Doesn't Show |
72 |
|
Issuing Orders |
72 |
|
Controlling Items |
73 |
|
The Sensor Network |
73 |
|
Sensor Network Basics |
73 |
|
Sensor Network Repercussions |
74 |
|
Cloaking Packs and Their Effects |
74 |
|
Sensor Jammer Packs and Their Effects |
75 |
|
General Sensor Awareness |
75 |
|
Not-So-Useful Team Roles |
76 |
|
Immobile Interior Defender |
76 |
|
Unprepared Flag Runner |
76 |
|
Superfluous Sniper |
77 |
|
Self-Absorbed Pilot |
77 |
|
Overeager Combatant |
78 |
|
Rock-Scissors-Paper Concepts |
78 |
|
Missiles vs. Vehicles and Aerial Targets |
78 |
|
Snipers vs. Non-Snipers |
79 |
|
Vehicles vs. Individuals |
79 |
|
Heavy Weapons vs. Heavy Targets |
79 |
|
Aerial Players vs. Ground Players |
80 |
|
Superior Numbers vs. Inferior Numbers |
80 |
|
Deployed Defenses vs. Lone Intruders |
80 |
|
Juggernaut Armor vs. Scout Armor |
81 |
Chapter 7 |
Single-Player Missions |
82 |
|
Charybdis |
83 |
|
Sehrganda Prime |
85 |
|
Ymir |
89 |
|
Bloodjewel |
93 |
|
Shi-Draconis Alpha |
95 |
Chapter 8 |
Starting Out in Multiplayer Games |
100 |
|
Prepare |
100 |
|
Deathmatch |
101 |
|
Hunters |
102 |
|
Team Hunters |
102 |
|
Bounty |
103 |
|
Capture & Hold |
104 |
|
Capture the Flag |
104 |
|
Siege |
105 |
|
Rabbit |
106 |
Chapter 9 |
Tactics for Non-Team Games |
107 |
|
Deathmatch |
107 |
|
Understanding the Rules |
108 |
|
Inventory Stations |
108 |
|
Indoors or Outdoors |
110 |
|
Gear for Range |
111 |
|
Fringe of the Action |
112 |
|
Specialized Attacks: Sniping and Bombing |
113 |
|
Detection is Still Important |
113 |
|
Inventory as a Weapon |
114 |
|
Hunters |
114 |
|
Greed |
115 |
|
Hoard |
115 |
|
To Collect or Not to Collect |
116 |
|
Consider Kill Distance |
116 |
|
Attack the Collectors |
117 |
|
Lighter Armor vs. Heavier Armor |
117 |
|
Bounty |
118 |
|
Equipping Yourself |
118 |
|
Avoiding Attackers |
119 |
|
Seeing the Enemy |
119 |
|
Attacking the Enemy |
120 |
|
Rabbit |
120 |
|
Weapons and Armor Considerations |
120 |
|
Terrain Considerations |
121 |
Chapter 10 |
Team Game Tactics |
122 |
|
Capture & Hold |
122 |
|
Match Strategy to Team Size and Control Points |
123 |
|
Attacking Towers |
124 |
|
Holding the Fort |
125 |
|
Deploying and Running |
125 |
|
Beacons, Inventory Stations, and Snipers |
126 |
|
Capture the Flag |
127 |
|
Understand the Map |
127 |
|
Determine the Organization |
128 |
|
Establish a Perimeter |
129 |
|
Assign Defenders |
129 |
|
Assign Attackers |
131 |
|
Attack Infrastructure |
134 |
|
Harass the Defenders |
135 |
|
Deal with Poor Organization |
136 |
|
Understand Your Limits |
136 |
|
Siege |
137 |
|
Learning the Map |
137 |
|
Choose an Attack Method |
138 |
|
Team Hunters |
139 |
|
Hunt in Packs |
140 |
|
Avoid Enemy Packs |
140 |
|
Give Flags to the Best Player |
140 |
Chapter 11 |
Maps |
141 |
|
Abominable |
142 |
|
Agents of Fortune |
143 |
|
Alcatraz |
144 |
|
Archipelago |
145 |
|
Ashes to Ashes |
146 |
|
Beggars Run |
147 |
|
Caldera |
148 |
|
Casern Cavite |
149 |
|
Damnation |
150 |
|
Death Birds Fly |
151 |
|
Desicator |
152 |
|
Dust to Dust |
153 |
|
Equinox |
154 |
|
Escalade |
155 |
|
Firestorm |
156 |
|
Flashpoint |
157 |
|
Fracas |
158 |
|
Gauntlet |
159 |
|
Gehenna |
160 |
|
Ice Bound |
161 |
|
Insalubria |
162 |
|
Invictus |
163 |
|
Jacob's Ladder |
164 |
|
Katabatic |
165 |
|
Masada |
166 |
|
Minotaur |
167 |
|
Myrkwood |
168 |
|
Oasis |
169 |
|
Overreach |
170 |
|
Pyroclasm |
171 |
|
Quagmire |
172 |
|
Rasp |
173 |
|
Recalescence |
174 |
|
Respite |
175 |
|
Reversion |
176 |
|
Rimehold |
177 |
|
Riverdance |
178 |
|
Sanctuary |
179 |
|
Sirocco |
180 |
|
Slapdash |
181 |
|
Sun Dried |
182 |
|
Talus |
Login
| Complaints
| Blog
| Games
| Digital Media
| Souls
| Obituary
| Contact Us
| FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!
You must be logged in to add to Wishlist
This item is in your Wish List
This item is in your Collection
This Item is in Your
Inventory
You must be logged in to review the products
Add
Tribes 2, Tactics for all weapons and vehicles, including the new ones
Insight into the characteristics of each armor type
Tips on personalizing your equipment to gain the winning edge
Pointers for every mission type, including: Capture and Hold, Flag H, Tribes 2 to the inventory that you are selling on WonderClub
Add
Tribes 2, Tactics for all weapons and vehicles, including the new ones
Insight into the characteristics of each armor type
Tips on personalizing your equipment to gain the winning edge
Pointers for every mission type, including: Capture and Hold, Flag H, Tribes 2 to your collection on WonderClub
| |