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Book Categories |
Introduction: What Is Texture? | 2 | |
1 | The Fine Art of Seeing and Dissecting | 14 |
2 | Reference Materials, Textures, and Practical Stuff | 56 |
3 | Color Theory | 92 |
4 | Paintings | 120 |
5 | Making Decisions | 148 |
6 | The Project: Technical Preparation | 198 |
7 | The Bandana: A Simple Tile and Scanned Texture | 212 |
8 | Steel Braided Hoses: A Small Tileable Texture | 220 |
9 | The Tire: Adding Detail with Displacement Maps | 232 |
10 | Axle's Face: Texturing Polygons | 244 |
11 | The Goggles: Procedural Textures | 256 |
12 | The Car Body: Complexity of Texture | 278 |
13 | The Fin: Texturing Uneven Surfaces | 292 |
14 | Axle's Chest: Sculpting, Painting, and Projections | 304 |
15 | Wrap-Up: Some Things to Think About | 318 |
Reading List | 324 | |
Index | 327 |
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Add Digital Texturing and Painting, This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, , Digital Texturing and Painting to the inventory that you are selling on WonderClubX
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Add Digital Texturing and Painting, This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, , Digital Texturing and Painting to your collection on WonderClub |