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Preface to the Paperback EditionChapter 1: Best FriendsChapter 2: Codes and CombinationsChapter 3: Braille and Binary CodesChapter 4: Anatomy of a FlashlightChapter 5: Seeing Around CornersChapter 6: Telegraphs and RelaysChapter 7: Our Ten DigitsChapter 8: Alternatives to TenChapter 9: Bit by Bit by BitChapter 10: Logic and SwitchesChapter 11: Gates (Not Bill)Chapter 12: A Binary Adding MachineChapter 13: But What About Subtraction? Chapter 14: Feedback and Flip-FlopsChapter 15: Bytes and HexChapter 16: An Assemblage of MemoryChapter 17: AutomationChapter 18: From Abaci to ChipsChapter 19: Two Classic MicroprocessorsChapter 20: ASCII and a Cast of CharactersChapter 21: Get on the BusChapter 22: The Operating SystemChapter 23: Fixed Point, Floating PointChapter 24: Languages High and LowChapter 25: The Graphical RevolutionAcknowledgmentsBibliographyColophon
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Add Code, What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuit, Code to the inventory that you are selling on WonderClubX
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Add Code, What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuit, Code to your collection on WonderClub |