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Debugging applications Book

Debugging applications
Debugging applications, Amid a booming market for third-party software debugging tools — evidence that bugs and defects are a pernicious fact of everyday programming life — there exists no single guidebook that adequately addresses the topic of debugging as a programming discipl, Debugging applications has a rating of 5 stars
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Debugging applications, Amid a booming market for third-party software debugging tools — evidence that bugs and defects are a pernicious fact of everyday programming life — there exists no single guidebook that adequately addresses the topic of debugging as a programming discipl, Debugging applications
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  • Debugging applications
  • Written by author John Robbins
  • Published by Redmond, WA : Microsoft Press, c2000., 2000/02/01
  • Amid a booming market for third-party software debugging tools — evidence that bugs and defects are a pernicious fact of everyday programming life — there exists no single guidebook that adequately addresses the topic of debugging as a programming discipl
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Authors

List of Sidebars xv
Foreword xvii
Acknowledgments xxi
Introduction xxiii
Part I The Gestalt of Debugging
Chapter 1 Bugs: Where They Come From and How You Solve Them 3
Bugs and Debugging 3
What Are Bugs? 4
Process Bugs and Solutions 6
Planning for Debugging 11
Prerequisites to Debugging 12
The Skill Set 12
Learning the Skill Set 14
The Debugging Process 15
Step 1 Duplicate the Bug 16
Step 2 Describe the Bug 17
Step 3 Always Assume That the Bug Is Yours 17
Step 4 Divide and Conquer 17
Step 5 Think Creatively 18
Step 6 Leverage Tools 18
Step 7 Start Heavy Debugging 19
Step 8 Verify That the Bug Is Fixed 19
Step 9 Learn and Share 21
Final Debugging Process Secret 21
Summary 21
Chapter 2 Getting Started Debugging 23
Track Changes Until You Throw Away
The Project 23
Version Control Systems 24
Bug Tracking Systems 27
Choosing the Right Systems for You 28
Schedule Time for Building Debugging Systems 29
Build All Builds with Debugging Symbols 30
Treat Warnings as Errors--Maybe 31
Know Where Your DLLs Load 33
Design a Lightweight Diagnostic System for Release Builds 40
Frequent Builds and Smoke Tests Are Mandatory 42
Frequent Builds 42
Smoke Tests 43
Build the Installation Program Immediately 45
QA Must Test with Debug Builds 45
Summary 46
Chapter 3 Debugging During Coding 47
Part II Power Debugging
Chapter 4 How Do Debuggers Work? 85
Types of Windows Debuggers 86
User-Mode Debuggers 86
Kernel-Mode Debuggers 87
Windows 2000 Operating System Support for Debuggees 92
Windows 2000 Heap Checking 92
Automatically Starting in a Debugger 95
Quick Break Keys 95
MinDBG: A Simple Win32 Debugger 96
WDBG: A Real Debugger 110
Reading and Writing Memory 112
Breakpoints and Single Stepping 114
Symbol Tables, Symbol Engines, and Stack Walking 124
Step Into, Step Over, and Step Out 139
An Interesting Development Problem with WDBG 140
So You Want to Write Your Own Debugger 143
What's Next for WDBG? 144
Summary 145
Chapter 5 Power Debugging with the Visual C++ Debugger 147
Advanced Breakpoints and How to Use Them 148
Advanced Breakpoint Syntax and Location Breakpoints 149
Quickly Breaking on Any Function 150
Breakpoints on System or Exported Functions 151
Location Breakpoint Modifiers 153
Global Expression and Conditional Breakpoints 156
Windows Message Breakpoints 158
Remote Debugging 160
Tips and Tricks 163
Setting Breakpoints 164
The Watch Window 164
The Set Next Statement Command 170
Debugging Visual Basic Compiled Code 171
Summary 172
Chapter 6 Power Debugging with x86 Assembly Language and the Visual C++ Debugger Disassembly Window 175
The Basics of the CPU 176
Registers 177
Instruction Format and Memory Addressing 179
A Word About the Visual C++ Inline Assembler 181
Instructions You Need to Know 182
Stack Manipulation 182
Very Common Simple Instructions 184
Common Sequence: Function Entry and Exit 184
Variable Access: Global Variables, Parameters, and Local Variables 186
Calling Procedures and Returning 190
Calling Conventions 191
Calling Conventions Example 193
More Instructions You Need to Know 197
Data Manipulation 197
Pointer Manipulation 199
Comparing and Testing 200
Jump and Branch Instructions 200
Looping 203
String Manipulation 204
Common Assembly-Language Constructs 207
FS Register Access 207
Structure and Class References 209
A Complete Example 210
The Disassembly Window 214
Navigating 214
Viewing Parameters on the Stack 215
The Set Next Statement Command 217
The Memory Window and the Disassembly Window 218
Tips and Tricks 222
Endians 222
Garbage Code 223
Registers and the Watch Window 223
Learn from ASM Files 223
Summary 224
Chapter 7 Power Debugging with the Visual Basic Debugger 225
Visual Basic P-Code 226
A P-Code History Lesson 226
Ramifications of Using P-Code 227
Error Trapping: Break In or Break On Options 229
Break On All Errors 230
Break On Unhandled Errors 230
Break In Class Module 231
A Final Plea for Decent Error Trapping 231
Visual Basic Debugger Windows 231
The Locals Window 232
The Immediate Window 232
The Watch Window 233
Tips and Tricks 235
Add the Run To Cursor Button to the Debug Toolbar 235
Avoid Compile On Demand 235
Group Projects Are the Way to Go for Debugging 235
Visual Basic Debugging and Reality Might Conflict 236
Summary 236
Part III Power Tools and Techniques
Chapter 8 Finding Source and Line Information with Just a Crash Address 239
Creating and Reading a MAP File 240
MAP File Contents 241
Finding the Function, Source File, and Line Number 244
Using CrashFinder 245
Implementation Highlights 248
What's Next for CrashFinder? 254
Summary 254
Chapter 9 Crash Handlers 255
Structured Exception Handling vs. C++ Exception Handling 256
Structured Exception Handling 256
C++ Exception Handling 259
Combining SEH and C++ Exception Handling 260
The SetUnhandledExceptionFilter API Function 264
Using the CrashHandler API 265
Translating Exception_Pointers Structures 293
Summary 295
Chapter 10 Debugging Windows 2000 Services and DLLs That Load into Services 297
Service Basics 298
The API Dance 298
The Security Dance 299
Debugging Services 300
Debugging the Core Code 301
Debugging the Basic Service 301
Debugging for Real 306
Summary 306
Chapter 11 Multimachine, Multiprocess Tracing 307
TraceSrv Requirements 308
TraceSrv and Dcomcnfg 317
Initial Problems with TraceSrv 319
TraceView and Security 321
Using TraceSrv 323
Summary 325
Chapter 12 Multithreaded Deadlocks 327
Multithreading Tips and Tricks 327
Don't Do It 328
Multithread Only Small, Discrete Pieces 328
Synchronize at the Lowest Level 328
Review the Code--And Review the Code Again 328
Test on Multiprocessor Machines 329
DeadlockDetection Requirements 329
High-Level Design Issues with DeadlockDetection 332
Using DeadlockDetection 334
Implementing DeadlockDetection 337
Hooking Imported Functions 337
Implementation Highlights 345
What's Next for DeadlockDetection? 357
Summary 359
Chapter 13 Automated Testing 361
The Bane of Unit Testing: User Interfaces 361
Tester Requirements 362
Using Tester 364
Implementing Tester 368
What's Next for Tester? 385
Summary 386
Chapter 14 Limiting OutputDebugString Calls 387
Also-Ran Solutions 388
LIMODS Requirements 389
Using LIMODS 389
Living with MFC 389
Calling LIMODS from Your Code 391
Selecting Which Source Files to Trace From 393
Implementing LIMODS 394
Determining Source Code Ranges 394
LOM Files Explained 395
Excluding Source Files from LOM Files 396
What LIMODSDLL.DLL Hooks 397
Handling __cdecl Hooks 397
Hooking Functions Exported by Ordinal Value 399
General Implementation Issues 402
What's Next for LIMODS? 404
Summary 404
Chapter 15 The Debug C Run-Time Library 405
Features of the Debug C Run-Time Library 406
Using the Debug C Run-Time Library 407
Choosing the Right C Run-Time Library for Your Application 409
Using MemDumperValidator 411
Using MemDumperValidator with C++ 418
Using MemDumperValidator with C 419
Deep Validations 420
Implementing MemDumperValidator 424
Initialization and Termination in C++ 426
Where Have All the Leak Reports Gone? 427
Using MemStress 428
An Interesting Stress Problem 430
Summary 431
Part IV Appendixes
Appendix A Reading Dr. Watson Log Files 435
Windows 2000 Dr. Watson Log 435
Windows 98 Dr. Watson Log 442
Appendix B Resources for Windows Developers 445
Books 445
Software Development 446
Languages 446
Debugging and Testing 447
Windows and Windows Technologies 447
The CPU and Hardware 448
Tools 449
Web Sites 450
Index

Title:    Debugging applications

Item Number: 9780735608863

Number: 1

Product Description: Debugging applications

Universal Product Code (UPC): 9780735608863

WonderClub Stock Keeping Unit (WSKU): 9780735608863

Rating: 5/5 based on 1 Reviews

Image Location: https://wonderclub.com/images/covers/88/63/9780735608863.jpg

Category: Media >> Books

Weight: 0.200 kg (0.44 lbs)

Width: 7.350 cm (2.89 inches)

Heigh : 9.230 cm (3.63 inches)

Depth: 1.370 cm (0.54 inches)

Date Added: August 25, 2020, Added By: Ross

Date Last Edited: August 25, 2020, Edited By: Ross


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