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Sams teach yourself 3d Studio Max 3 in 24 hours Book

Sams teach yourself 3d Studio Max 3 in 24 hours
Sams teach yourself 3d Studio Max 3 in 24 hours, Sams Teach Yourself 3D Studio Max 3 in 24 Hours teaches you to complete an animated short using upwards of 30 features within the program. And, by creating a final real-world project, you'll experience the concepts behind the entire process of creating 3D, Sams teach yourself 3d Studio Max 3 in 24 hours has a rating of 3 stars
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Sams teach yourself 3d Studio Max 3 in 24 hours, Sams Teach Yourself 3D Studio Max 3 in 24 Hours teaches you to complete an animated short using upwards of 30 features within the program. And, by creating a final real-world project, you'll experience the concepts behind the entire process of creating 3D, Sams teach yourself 3d Studio Max 3 in 24 hours
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  • Sams teach yourself 3d Studio Max 3 in 24 hours
  • Written by author Dave Kalwick
  • Published by Indianapolis, Ind. : Sams, c2000., 2000/07/21
  • Sams Teach Yourself 3D Studio Max 3 in 24 Hours teaches you to complete an animated short using upwards of 30 features within the program. And, by creating a final real-world project, you'll experience the concepts behind the entire process of creating 3D
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Introduction 1
Part I Entering the Third Dimension (Getting Started) 5
Hour 1 Exploring the MAX 3 Interface 7
Views and the View Tools 8
Perspective vs. Orthographic Views 8
Zooming In and Out 9
Panning a View 10
Rotating a View for Additional Points of View 11
Maximizing a Viewport 13
The Command Panel, Tab Panel, and Menu Bar 13
Select and Transform Tools 15
Selecting an Object 15
Transforms (Moving, Rotating, and Scaling) 15
Using the Transform Gizmo 16
Locking the Axes 17
Locking the Selection 17
Selection Filter 17
Selection Sets 18
Undoing an Unwanted Action 20
Redos 21
Spinners, Swatches, Buttons, and Boxes 21
Basic Interface Customization 22
Floating a Toolbar 23
Docking a Tab 23
Replacing a Tab 24
Saving a Custom Interface 25
Hour 2 Understanding Modeling Basics 27
MAX's Coordinate Systems 28
The Create Tab 29
Parametric Modeling 30
The Benefits of Parametric Modeling 30
Geometry Versus Shapes 32
Working with Primitives 32
Creating Primitives 33
Creating a Sphere 33
Using Keyboard Entry for Creation 35
Multidimensional Primitives (Creating a Box) 36
Changing Parameters through the Modify Panel 37
Segments and Sides 39
To Smooth or Not to Smooth 42
What Are Mapping Coords? 43
Slice Parameters for Just a Piece of the Pie 43
Building an Eye 45
Cloning: Copy, Instance, or Reference? 51
Hour 3 2D and a Half--Working with Shapes 57
Shape Primitives 58
Creation Circles, Ellipses, and Donuts 59
Creation Method--Edge or Center? 61
The Essential Rectangle 62
Creating Text 64
Creating Arcs 68
Creating an NGon 71
Creating a Helix 73
Vertices and Segments and Splines, Oh My! 77
Verticles--The Structures Behind Shapes 78
Drawing Simple Lines 79
Drawing Curved Splines 82
Editing Shapes 84
Changing Point Types 85
The Incredible Editable Spline 89
Attaching Shapes 94
Creating a 3D Logo with Shapes 95
Hour 4 Expanded Modeling--Working with Editable Meshes 105
Sub-Object Vertex 106
Basic Vertex Manipulation 106
Soft Selection 109
What Are Edges? 114
Sub-Object Faces and Polygons 116
Elements 117
Modeling Tools 117
Using the Extrude Tool 117
Using the Chamfer Tool 120
Using the Bevel Tool 125
Using the Cut Tool 128
Create a Cartoon Hand from a Box 130
Hour 5 Composing the Start of a Scene 139
Merging Existing Objects 140
Snapping to It 142
2D, 2.5D, 3D Snaps 142
Using Angle Snap and Object Snap Together 145
Percent Snap 146
Spinner Snap 147
Align Tool Basics 147
Align Position 147
Align Orientation (Local) 152
Match Scale 153
Creating a Simple Scene 154
Part II Building Sophisticated Models 159
Hour 6 Manipulating Geometry Using Modifiers 161
The Modifier Stack--The Backbone of MAX 162
Building a Stack--Adding Modifiers 162
Accessing the Stack Hierarchy 165
Pinning the Stack 168
Removing Modifiers from the Stack 168
Changing the Order of Modifiers within the Stack 170
Activating/Deactivating Modifiers 172
Edit Mesh/Splines Modifier Versus Editable Mesh/Spline 172
Working with the Bend Modifier 174
Accessing and Using Gizmos 177
Do the Twist 179
Using the XForm Modifier for Transforms 181
Making Mushrooms 183
Hour 7 Adding Detail to a Scene 189
Creating a Plant 189
Making the Stem from a Cylinder 190
Creating Leaves 194
Creating the Flower Head 199
Making a Petal 201
Using Arrays 203
Hour 8 Building with Compound Objects, Part 1--The Loft 211
Lofting--A Better Extrude 211
Creating Multiple-Shaped Lofts 215
Using the Percentage and Distance Settings 217
Adjusting Path Steps to Affect Object Smoothness 217
Adjusting Shape Steps to Affect Geometry Resolution 218
Editing a Loft Sub-Object 219
Deleting a Shape 223
Creating a Loft Deformation 224
Using the Scale Deformation 225
Using Multiple Deformation Points 228
Using the Twist Deformation 233
Using the Teeter Deformation 234
Using the Bevel Deformation 234
Using the Fit Deformation 236
Hour 9 Building with Compound Objects, Part 2--Booleans and Morphs 243
Booleans in Brief 244
A Basic Boolean Operation 245
Manipulating Operands 250
Modifying Operands 250
Transforming Operands 253
Extracting an Operand 254
Refining with the Boolean Cut 256
Morph Objects 259
Starting a Morph and Creating Targets 261
Loading Morph Targets 263
Creating a Morph Sequence 266
Hour 10 Organic Modeling with Patches, NURMS, and Surface Tools 269
Non-Uniform Rational MeshSmooth (NURMS) 270
Using MeshSmooth for Organic Modeling 270
Using Display/Weighting for Added Mesh Control 273
Building a Ship with MeshSmooth 275
Patch Objects 281
QuadPatch and TriPatch 281
Manipulating a Patch with an EditPatch modifier 281
Surface Tools 285
Using the CrossSection Modifier 286
Adding the Surface Modifier 291
Creating the Spline Network 294
Hour 11 Creating a Character Head 303
Building a Head 304
Creating the Basic Head Shape 304
Creating the Mouth and Cheeks 306
Creating Eye Sockets 310
Weighting a Nose 313
Refining the Eye Sockets 315
Adding Eyes 318
Creating Ears 320
Part III Adding Realism with Materials and Environments 325
Hour 12 Introduction to Basic Rendering 327
A Simple Render 328
The Rendering Tab 329
Common Parameters of the Render Scene Dialog 330
The MAX Default Scanline Rendering Parameters 338
Rendering Multiple Frames 339
Rendering Numbered Frames 339
Rendering Multiple Frames to a Single File (.avi, .mov) 340
Choosing a CODEC 341
Rendering a Sequence 342
Hour 13 Creating Materials 349
The Material Editor 350
Applying a Material 351
Material Types 351
Common Material Properties 358
Material Name 358
Diffuse and Ambient Color 359
Highlighting Specular Color and Specular Levels 362
Self-Illumination 366
Material Opacity 367
Understanding Shaders 369
Choosing a Shader 369
Diversifying Materials with Maps 373
Adding Reflection Maps 378
Using Refractions 378
Material Editor Tools 378
Creating a Raytrace Reflection 380
Hour 14 Setting Up Lighting and Cameras 387
Basic Lighting 388
Default Lighting 388
MAX Light Types 388
Adding Lights to the Scene 390
Adjusting Light Parameters 397
Spotlight Cone Parameters 400
Attenuation Parameters 402
Shadow Parameters 403
Choosing and Adding a Camera 405
Camera Parameters 410
Camera Tools 413
Part IV Adding Life Through Animation 417
Hour 15 Applying Animation Principles in MAX 419
Key Frames--The Key to Animation 420
Keeping Time 421
The Animate Button and Key Frames 423
Controlling Animation with Key Info 426
Animating Object Parameters 427
Working with Track View 429
Track View Function Curves 433
Hour 16 Adding Life and Dimension with Space Warp Effects 439
Space Warps--Global Modifiers 440
Creating a Space Warp 440
Changing Space Warp Settings 444
The Bomb Space Warp Parameters 449
Hour 17 Advanced Rendering and Environmental Effects 453
Adjusting Scanline Rendering Options 454
Choosing the Options 454
Using the Production and Draft Toggle 455
Smoothing the Edges with Antialias Filters 457
Object and Image Motion Blur Settings 459
Environmental Effects 463
Changing Background Color 464
Adding an Environment Map 464
Global Lighting 469
Atmospheric Effects 470
Atmospheric Apparatus 470
Creating Combustion Effects 471
Creating Volume Fog 477
Creating Volumetric Light Effects 480
Hour 18 Advanced Animation with Bones and Inverse Kinematics 485
The Hierarchy of Parts 486
The Hierarchical Chain 486
Viewing Hierarchies 487
Why a Hierarchy? 489
Building a Simple Hierarchy 491
Basic Inheritance 493
Price Condition Delivery Seller Action
$99.99DigitalWonderClub
Sams teach yourself 3d Studio Max 3 in 24 hours, Sams Teach Yourself 3D Studio Max 3 in 24 Hours teaches you to complete an animated short using upwards of 30 features within the program. And, by creating a final real-world project, you'll experience the concepts behind the entire process of creating 3D, Sams teach yourself 3d Studio Max 3 in 24 hours has a rating of 4.9956970740103 stars
(9296 total ratings)


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Sams teach yourself 3d Studio Max 3 in 24 hours, Sams Teach Yourself 3D Studio Max 3 in 24 Hours teaches you to complete an animated short using upwards of 30 features within the program. And, by creating a final real-world project, you'll experience the concepts behind the entire process of creating 3D, Sams teach yourself 3d Studio Max 3 in 24 hours

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