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Pt. I ActionScript 3.0 Introduced
1 Introducing ActionScript 3.0 3
2 Discovering What You Need to Work with ActionScript 3.0 23
3 Looking at the Changes in ActionScript 3.0 59
4 Exploring the Benefits of Using ActionScript 3.0 85 Pt. II ActionScript and the Flash CS4 Authoring Tool
5 Creating and Working with Code 105
6 Creating a Document Class 137
7 Working with Library and Linkage Changes 145
8 Copying Motion as ActionScript 3.0 163
9 Using ActionScript 3.0 Components 179
10 Making Up for a Reduced Component Set 207
11 Debugging and Troubleshooting 231 Pt. III How Do I?
12 How Do I Draw with Code? 267
13 How Do I Work with the Display List? 283
14 How Do I Work with Events? 303
15 How Do I Work with Text? 333
16 How Do I Work with XML? 355
17 How Do I Work with External Assets? 377 Pt. IV Migration
18 A Sample Migration 403
19 Where Did It Go? 425 Index 451
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Add The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional, No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning! — Branden Hall, from the Foreword Written by Flash , The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional to the inventory that you are selling on WonderClubX
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Add The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional, No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning! — Branden Hall, from the Foreword Written by Flash , The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash CS4 Professional to your collection on WonderClub |