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The Dark Disciple's fate will alter the future of Krynn.
In the concluding volume of this post-War of Souls trilogy, Mina learns the truth about herself and the terrible knowledge drives her insane. Rhys, the monk of Majere, accompanied by his dog Atta and the kender Nightshade, is given the dangerous assignment of guarding the crazed god, escorting her on a long, strange journey to the mysterious place known as Godshome, where Mina hopes to find the answer to the riddle of her existence. Their path is fraught with peril, for the undead Beloved want to make Mina their leader, even as the death knight Krell wants to seize her and Galdar tries to deliver Mina to her most hated enemy.
The goddess Takhisis is dead. Mina, her most faithful servant, has gone from trying to conquer the world to a seemingly endless vigil at the side of her former mistress. Chemosh, god of death, approaches Mina with options for a new life, offering her love and power. She accepts, becoming his servant and his lover. She travels as a High Priestess, spreading a message of endless life to those who would accept Chemosh as their god. But endless life has a very different meaning when one is dealing with the god of death. Before long, Chemosh and Mina's influences spread to the life of Rhys, a young monk, whose life is forever changed when his own god abandons him to the mercy of Chemosh's minions. It falls to Rhys to stop Mina and her lover before death takes over their world. The latest offering in the Dragonlance saga from one of the original creators certainly will be pleasing to longtime fans of the series. It offers plenty of fantasy action intermixed with a mythic feel that is appropriate to a book about fickle gods. Parallels could be drawn between the gods of Dragonlance and the gods of ancient Greece. Those who are unfamiliar with the series, however, might find the wide variety of names and influx of history confusing. VOYA CODES: 3Q 2P A/YA (Readable without serious defects; For the YA with a special interest in the subject; Adult and Young Adult). 2004, Wizards of the Coast, 384p., Ages 17 to Adult.
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