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Emotional Games for Training Book

Emotional Games for Training
Emotional Games for Training, This collection of games and simulations allows you to provide participants with the authorisation, the context and the means to experience, see and reflect on their own emotional make-up and that of those around them. The 15 games and simulations don', Emotional Games for Training has a rating of 3.5 stars
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Emotional Games for Training, This collection of games and simulations allows you to provide participants with the authorisation, the context and the means to experience, see and reflect on their own emotional make-up and that of those around them. The 15 games and simulations don', Emotional Games for Training
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  • Emotional Games for Training
  • Written by author Ken Jones
  • Published by Ashgate Publishing, Limited, July 2002
  • "This collection of games and simulations allows you to provide participants with the authorisation, the context and the means to experience, see and reflect on their own emotional make-up and that of those around them." "The 15 games and simulations don'
  • Written for team facilitators in business organizations, this work presents games and simulations that are designed to promote awareness of emotions and the facilitation of professional behavior. Fifteen games that are supposed to last from one to two hou
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Written for team facilitators in business organizations, this work presents games and simulations that are designed to promote awareness of emotions and the facilitation of professional behavior. Fifteen games that are supposed to last from one to two hours each explore issues of negotiations, competition, external challenge, group inclusion or exclusion, fraud, the emotions of group interests, human rights, race, and extreme ideas. Distributed by Ashgate. Annotation c. Book News, Inc., Portland, OR

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Written for team facilitators in business organizations, this work presents games and simulations that are designed to promote awareness of emotions and the facilitation of professional behavior. Fifteen games that are supposed to last from one to two hours each explore issues of negotiations, competition, external challenge, group inclusion or exclusion, fraud, the emotions of group interests, human rights, race, and extreme ideas. Distributed by Ashgate. Annotation c. Book News, Inc., Portland, OR (booknews.com)


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