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Book Categories |
Preface | ||
I | Introduction | 1 |
II | Transformations and Viewing | 17 |
III | Lighting, Illumination, and Shading | 67 |
IV | Averaging and Interpolation | 99 |
V | Texture Mapping | 126 |
VI | Color | 146 |
VII | Bezier Curves | 155 |
VIII | B-Splines | 200 |
IX | Ray Tracing | 233 |
X | Intersection Testing | 257 |
XI | Radiosity | 272 |
XII | Animation and Kinematics | 289 |
A | Mathematics Background | 319 |
B | RayTrace Software Package | 332 |
Bibliography | 353 | |
Index | 359 |
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Add 3D Computer Graphics: A Mathematical Introduction with OpenGL, This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites, 3D Computer Graphics: A Mathematical Introduction with OpenGL to the inventory that you are selling on WonderClubX
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Add 3D Computer Graphics: A Mathematical Introduction with OpenGL, This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites, 3D Computer Graphics: A Mathematical Introduction with OpenGL to your collection on WonderClub |