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Book Categories |
Preface | ||
Ch. 1 | A Crash Course in Java | 1 |
Ch. 2 | The Object-Oriented Design Process | 35 |
Ch. 3 | Guidelines for Class Design | 89 |
Ch. 4 | Interface Types and Polymorphism | 139 |
Ch. 5 | Patterns and GUI Programming | 175 |
Ch. 6 | Inheritance and Abstract Classes | 217 |
Ch. 7 | The Java Object Model | 263 |
Ch. 8 | Frameworks | 321 |
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Add Object-Oriented Design & Patterns, * Introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques * Horstmann's clear, hands-on presentation and outstanding writing style help readers to better understand the material * Useful , Object-Oriented Design & Patterns to the inventory that you are selling on WonderClubX
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Add Object-Oriented Design & Patterns, * Introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques * Horstmann's clear, hands-on presentation and outstanding writing style help readers to better understand the material * Useful , Object-Oriented Design & Patterns to your collection on WonderClub |