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Book Categories |
Preface | ||
Ch. 1 | Introducing the Borland Graphics Interface | 1 |
Ch. 2 | BGI Drawing Functions | 25 |
Ch. 3 | BGI Fonts and Text | 55 |
Ch. 4 | Presentation Graphics | 97 |
Ch. 5 | Two-Dimensional Graphics Techniques | 119 |
Ch. 6 | Animation | 137 |
Ch. 7 | Creating Mouse Tools | 159 |
Ch. 8 | Working with Icons | 195 |
Ch. 9 | Pop-Up Windows in Graphics | 215 |
Ch. 10 | Interactive Drawing Tools | 235 |
Ch. 11 | A Paint Program | 273 |
Ch. 12 | A CAD Program | 301 |
Ch. 13 | Three-Dimensional Graphics | 357 |
Ch. 14 | Solid Modeling | 399 |
Index | 437 |
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Add Power graphics using Turbo C++, This updated and improved book has been revised to make tips, notes and function descriptions more prominent and accessible. New coverage includes the latest features of Borland's Turbo C++, Super VGA graphics (which allows for 32,000 colors), solid model, Power graphics using Turbo C++ to the inventory that you are selling on WonderClubX
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Add Power graphics using Turbo C++, This updated and improved book has been revised to make tips, notes and function descriptions more prominent and accessible. New coverage includes the latest features of Borland's Turbo C++, Super VGA graphics (which allows for 32,000 colors), solid model, Power graphics using Turbo C++ to your collection on WonderClub |