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Preface | ||
Acknowledgments | ||
Ch. 1 | Introduction to VRML | 1 |
Ch. 2 | Key Concepts | 11 |
Ch. 3 | Building and Grouping Predefined Shapes | 25 |
Ch. 4 | Building Text Shapes | 39 |
Ch. 5 | Positioning Shapes | 63 |
Ch. 6 | Rotating Shapes | 77 |
Ch. 7 | Scaling Shapes | 93 |
Ch. 8 | Animating Position, Orientation, and Scale | 109 |
Ch. 9 | Sensing Viewer Actions | 135 |
Ch. 10 | Controlling Appearance with Materials | 161 |
Ch. 11 | Grouping Nodes | 187 |
Ch. 12 | Inlining Files | 201 |
Ch. 13 | Building Shapes with Points, Lines, and Faces | 209 |
Ch. 14 | Building Elevation Grids | 241 |
Ch. 15 | Building Extruded Shapes | 251 |
Ch. 16 | Binding Colors to Points, Lines, Faces, and Coordinates | 275 |
Ch. 17 | Mapping Textures | 297 |
Ch. 18 | Controlling Texture Mapping | 335 |
Ch. 19 | Controlling Shading | 373 |
Ch. 20 | Lighting Your Worlds | 407 |
Ch. 21 | Creating Shiny Shapes Using Materials | 437 |
Ch. 22 | Adding a Background | 447 |
Ch. 23 | Adding Fog | 461 |
Ch. 24 | Adding Sound | 471 |
Ch. 25 | Controlling Detail | 497 |
Ch. 26 | Controlling the Viewpoint | 519 |
Ch. 27 | Sensing Viewer Proximity | 543 |
Ch. 28 | Adding Anchors | 559 |
Ch. 29 | Providing Information About Your Worlds | 567 |
Ch. 30 | Creating Program Scripts | 571 |
Ch. 31 | Creating New Node Types | 603 |
App. A | Radians and Degrees | 623 |
App. B: Recommended Resources | 625 | |
App. C: About the CD-ROM | 633 | |
Index | 639 |
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Add VRML 2.0 SourceBook, THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on th, VRML 2.0 SourceBook to the inventory that you are selling on WonderClubX
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Add VRML 2.0 SourceBook, THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on th, VRML 2.0 SourceBook to your collection on WonderClub |