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VRML 2.0 SourceBook Book

VRML 2.0 SourceBook
VRML 2.0 SourceBook, THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on th, VRML 2.0 SourceBook has a rating of 4 stars
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VRML 2.0 SourceBook, THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on th, VRML 2.0 SourceBook
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  • VRML 2.0 SourceBook
  • Written by author Andrea L. Ames
  • Published by Wiley, John & Sons, Incorporated, December 1996
  • THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on th
  • THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worl
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Preface
Acknowledgments
Ch. 1Introduction to VRML1
Ch. 2Key Concepts11
Ch. 3Building and Grouping Predefined Shapes25
Ch. 4Building Text Shapes39
Ch. 5Positioning Shapes63
Ch. 6Rotating Shapes77
Ch. 7Scaling Shapes93
Ch. 8Animating Position, Orientation, and Scale109
Ch. 9Sensing Viewer Actions135
Ch. 10Controlling Appearance with Materials161
Ch. 11Grouping Nodes187
Ch. 12Inlining Files201
Ch. 13Building Shapes with Points, Lines, and Faces209
Ch. 14Building Elevation Grids241
Ch. 15Building Extruded Shapes251
Ch. 16Binding Colors to Points, Lines, Faces, and Coordinates275
Ch. 17Mapping Textures297
Ch. 18Controlling Texture Mapping335
Ch. 19Controlling Shading373
Ch. 20Lighting Your Worlds407
Ch. 21Creating Shiny Shapes Using Materials437
Ch. 22Adding a Background447
Ch. 23Adding Fog461
Ch. 24Adding Sound471
Ch. 25Controlling Detail497
Ch. 26Controlling the Viewpoint519
Ch. 27Sensing Viewer Proximity543
Ch. 28Adding Anchors559
Ch. 29Providing Information About Your Worlds567
Ch. 30Creating Program Scripts571
Ch. 31Creating New Node Types603
App. ARadians and Degrees623
App. B: Recommended Resources625
App. C: About the CD-ROM633
Index639


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VRML 2.0 SourceBook, THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on th, VRML 2.0 SourceBook

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