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Book Categories |
How to Use This Book | ||
Introduction | ||
Acknowledgments | ||
1 | You Can Program | 1 |
2 | You Can Loop | 21 |
3 | You Can Write a Function | 35 |
4 | You Can Communicate | 55 |
5 | You Can Create a Type | 83 |
6 | You Can Use point2d | 105 |
7 | You Can Have Fun | 127 |
8 | You Can Write a Menu | 135 |
9 | You Can Keep Data | 155 |
10 | Lotteries, Ciphers and Random Choices | 185 |
11 | Keyboards and Mice | 207 |
12 | A Pot Pourri Spiced with Bitset | 229 |
13 | How Many ...? in Which Set and Map Lend a Hand | 249 |
14 | Getting, Storing and Restoring Graphical Items | 263 |
15 | Functions as Objects and Simple Animation | 287 |
16 | Turtles and Eating Your Own Tail | 315 |
17 | You Can Program | 331 |
App. A | Some Common Errors | 341 |
Index | 343 |
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