Sold Out
Book Categories |
Forewords viii
Introduction x
Creating a Character with Blender 1
Blender Basics: Interface and Objects 3
Work Areas and Window Types 4
Navigating the 3D Space 9
Objects and Datablocks 18
User Preferences 24
Working with Meshes 27
Polygons and Subsurfacing 28
Extrusion Modeling and Box Modeling 32
Completing the Model with Materials, Textures, and Particles 89
Material Datablock 90
Material Properties 92
Textures and UV Mapping 99
Using Static Particles 116
Armatures and Rigging 129
Blender Armature System 130
Building a Simple Armature 131
Rigging Captain Blender 141
Shape Keys and Facial Rigging 187
Shape Key Basics 188
Building a Shape Key Set for Captain Blender 198
Facial Bones and Controls 217
Improved Mesh Deformations Using Driven Shape Keys 234
Bringing It to Life: Animation 239
Basics of Animation 241
Keyframes and Ipos 242
Using the Ipo Editor: Bouncing a Ball 244
Interpolation and Extend Types 252
Armature Animation 259
Posing and Keyframing with the Action Editor 260
Walk and Run Cycles 273
Pose-to-Pose Animation 288
Facial Animation and Lip Sync 299
Facial Posing 300
Lip Sync 306
Playback 312
Nonlinear Animation 315
Using the NLA Editor 316
NLA in Action 325
Mixing Actions: Walking and Talking 337
Further Issues in Character Animation 341
Interacting with Props 342
Deformation with Lattices 350
Softbodies and Metaballs 356
Lighting, Rendering, and Editing Your Animation 363
Lighting Basics 364
Rendering Your Animation 379
Editing in the Sequence Editor 383
Using Python Scripts 387
Installing and Executing Python Scripts 388
Standard Scripts 389
Extended Functionality with Scripts 396
Blender in Production 399
Full-Scale Productions: Elephants Dream and Plumiferos 401
GPL, Creative Commons, and the Blender Artistic License 402
Elephants Dream, the World's First "Open Movie" 403
A Preview of Plumiferos 405
A Look Into Elephants Dream 407
Proog and Emo Rigs 408
Texturing Proog 421
Ways of Walking: Following a Path vs. a Manually Keyed Walk 422
Tips on Studying the Elephants Dream Files 424
Feifi the Canary: Plumiferos Takes Wing 427
Introducing Feifi 428
Rigging a Cartoon Bird 432
Blender in the Pipeline 441
Production Pipeline 442
Using Libraries 445
Collaboration with Subversion and Verse 445
...and Back Into Blender 446
Blender and Beyond 449
Other Software and Formats 451
Importing and Exporting Other File Formats 452
Useful Open-Source Software for Blender Artists 453
Blending into the (Near) Future 457
Resources for Further Learning 459
Selected Online Resources 460
Recommended Books 464
On Becoming a Blender Master 466
Index 467
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionIntroducing Character Animation with Blender
X
This Item is in Your InventoryIntroducing Character Animation with Blender
X
You must be logged in to review the productsX
X
X
Add Introducing Character Animation with Blender, , Introducing Character Animation with Blender to the inventory that you are selling on WonderClubX
X
Add Introducing Character Animation with Blender, , Introducing Character Animation with Blender to your collection on WonderClub |