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The State of the Art in Physically-based Rendering and its Impact on Future Applications | 1 | |
Adaptive Shadow Testing for Ray Tracing | 11 | |
An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing | 21 | |
The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing | 30 | |
Unbiased Variance Reduction for Global Illumination | 45 | |
Direct Lighting Calculation by Monte Carlo Integration | 54 | |
Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination | 60 | |
Source Selection for the Direct Lighting Computation in Global Illumination | 75 | |
The Constant Radiosity Assumption Syndrome | 83 | |
Some Experiments on Adaptive Subdivision in Progressive Radiosity | 93 | |
Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm | 104 | |
Physics-Based Lighting Models: Implementation Issues | 112 | |
Shaft Culling for Efficient Ray-Cast Radiosity | 122 | |
Progressive Refinement Radiosity on a Transputer Network | 139 | |
Parallel Processing of Progressive Refinement Radiosity Methods | 149 | |
Two Parallel Approaches for a Progressive Radiosity | 160 | |
An Extended Radiosity Using Parallel Ray-Traced Specular Transfers | 171 | |
Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing | 182 | |
Divide and Conquer Radiosity | 191 | |
On the Division of Environments by Virtual Walls for Radiosity Computation | 198 | |
Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space | 206 | |
Color Spaces and Human Color Perception | 219 | |
Visulux: A Radiosity Based Lighting Design Tool | 227 | |
Synthesis of Multispectral Images of Natural Landscape | 240 | |
A Rendering Pipeline for Street Lighting Simulation | 251 | |
Color Plates | 263 | |
List of Contributors | 275 | |
Authors' Index | 279 |
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