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Part 1 Why are we here?
A story about simplicity 2
The power of simplicity 4
Increasing complexity is unsustainable 6
Not that kind of simple 8
Character 10
Fake simplicity 12
Know yourself 14
Part 2 Setting a vision
Two ways to describe what's core 18
Get out of your office 20
What to look for 22
Three types of user 24
Why you should ignore expert customers 26
Design for the mainstream 28
What mainstreamers want 30
Emotional needs 32
Simplicity is about control 34
Choosing the right "what" 36
Describing the user experience 38
Putting it all together 40
World, character, plot 42
Extreme usability 44
The quick and dirty way 46
Insight 48
Getting the right vision 50
Share it 52
Part 3 Four strategies for simplicity
Simplify this 56
The remote control 58
The four strategies 60
Part 4 Remove
Remove 64
How not to do it 66
Focus on what's core 68
Kill lame features 70
What if the user...? 72
But our customers want it 74
Solutions, not processes 76
When features don't matter 78
Will it hurt? 80
Prioritizing features 82
Load 84
Decisions 86
Distractions 88
Smart defaults 90
Options and preferences 92
When one option is too many 94
Errors 96
Visual clutter 98
Removing words 100
Simplifying sentences 102
Removing too much 104
You can do it 106
Focus 108
Part 5 Organize
Organize 112
Chunking 114
Organizing for behavior 116
Hard edges 118
Alphabets and formats 120
Search 122
Time and space 124
Grids 126
Size and location 128
Layers 130
Color coding 132
Desire paths 134
Part 6 Hide
Hide 138
Infrequent but necessary 140
Customizing 142
Automatic customization 144
Progressive disclosure 146
Staged disclosure 148
X doesn't mark the spot 150
Cues and clues 152
Making things easy to find 154
After you hide 156
Part 7 Displace
Displace 160
Displacing between devices 162
Mobile vs. desktop 164
Displacing to the user 166
What users do best 168
Creating open experiences 170
Kitchen knives and pianos 172
Unstructured data 174
Trust 176
Part 8 Before we go
Conservation of complexity 180
Details 182
Simplicity happens in the user's head 184
Photo Credits 187
Index 191
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Add Simple and Usable: Web, Mobile, and Interaction Design, In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool, Simple and Usable: Web, Mobile, and Interaction Design to the inventory that you are selling on WonderClubX
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Add Simple and Usable: Web, Mobile, and Interaction Design, In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tool, Simple and Usable: Web, Mobile, and Interaction Design to your collection on WonderClub |