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Prelude to Programming: Concepts and Design Book

Prelude to Programming: Concepts and Design
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  • Prelude to Programming: Concepts and Design
  • Written by author Stewart Venit
  • Published by Addison Wesley, October 2008
  • Beginning programmers struggle constantly to balance logic and syntax. Written in a non-language specific format, Prelude to Programming, 4/e, addresses this problem, giving beginners a language-independent framework for learning core programming c
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Book Categories

Authors

Chapter 0: Introduction

A Brief History of Computers

Computer Basics

Software and Programming Languages

Chapter 1: An Introduction to Programming

What Is Programming?

Basic Programming Concepts

Data Processing and Output

Character and String Data

Integer Data

Floating Point Data

Chapter 2: Developing a Program

The Program Development Cycle

Program Design

Coding, Documenting, and Testing a Program

Commercial Programs: Testing and Documenting

Structured Programming

Chapter 3: Selection Structures: Making Decisions

An Introduction to Selection Structures

Relational and Logical Operators

ASCII Code

Selecting from Several Alternatives

Applications of Selection Structures

Focus on Problem Solving: A New Car Price Calculator

Chapter 4: Repetition Structures: Looping

An Introduction to Repetition Structures: Computers Never Get Bored!

Types of Loops

The For Loop

Applications of Repetition Structures

Focus on Problem Solving: A Cost, Revenue, and Profit Problem


Chapter 5: More About Loops and Decisions

Combining Loops with If-Then Statements

Combining Loops with If-Then Structures in Longer Programs

Random Numbers

Nested Loops

Focus on Problem Solving: A Guessing Game

Chapter 6: Arrays: Lists and Tables

One-Dimensional Arrays

Searching and Sorting Arrays

More about Searching and Sorting

Strings As Arrays of Characters

Two-Dimensional Arrays

Focus on Problem Solving: A Grade Management Program

Chapter 7: Sequential Data Files

An Introduction to Data Files

Modifying a Sequential File

Merging Sequential Files

Focus on Problem Solving: Control Break Processing

Focus on Problem Solving: An Invoice Preparation Program

Chapter 8: More about Program Modules and Subprograms

Data Flow Diagrams and Parameters

More About Subprograms

Functions

Recursion

Focus on Problem Solving: A Grade Management Problem

Chapter 9: An Introduction to Object-Oriented Programming

Classes and Objects

More Features of Object-Oriented Programming

Object-Oriented Program Design and UML

Focus on Problem Solving: OOPU Uses OOP Programming to Solve the Parking Lot Problem


Appendix A: Decimal, Binary, and Hexadecimal Representation

Bases and Exponents

The Binary System

The Hexadecimal System

Appendix B: Integer Representation

Unsigned Integer Format

Sign and Magnitude Format

Two's Complement Format

Representation of Two's Complement Integers

Appendix C: Floating Point Number Representation

Binary Conversions to Floating Point

Putting the Two Parts Together

Single Precision Floating Point Numbers

Base 10 Normalization

Normalizing Binary Floating Point Numbers

Hexadecimal Representation



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