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Chapter 0: Introduction
A Brief History of Computers
Computer Basics
Software and Programming Languages
Chapter 1: An Introduction to Programming
What Is Programming?
Basic Programming Concepts
Data Processing and Output
Character and String Data
Integer Data
Floating Point Data
Chapter 2: Developing a Program
The Program Development Cycle
Program Design
Coding, Documenting, and Testing a Program
Commercial Programs: Testing and Documenting
Structured Programming
Chapter 3: Selection Structures: Making Decisions
An Introduction to Selection Structures
Relational and Logical Operators
ASCII Code
Selecting from Several Alternatives
Applications of Selection Structures
Focus on Problem Solving: A New Car Price Calculator
Chapter 4: Repetition Structures: Looping
An Introduction to Repetition Structures: Computers Never Get Bored!
Types of Loops
The For Loop
Applications of Repetition Structures
Focus on Problem Solving: A Cost, Revenue, and Profit Problem
Chapter 5: More About Loops and Decisions
Combining Loops with If-Then Statements
Combining Loops with If-Then Structures in Longer Programs
Random Numbers
Nested Loops
Focus on Problem Solving: A Guessing Game
Chapter 6: Arrays: Lists and Tables
One-Dimensional Arrays
Searching and Sorting Arrays
More about Searching and Sorting
Strings As Arrays of Characters
Two-Dimensional Arrays
Focus on Problem Solving: A Grade Management Program
Chapter 7: Sequential Data Files
An Introduction to Data Files
Modifying a Sequential File
Merging Sequential Files
Focus on Problem Solving: Control Break Processing
Focus on Problem Solving: An Invoice Preparation Program
Chapter 8: More about Program Modules and Subprograms
Data Flow Diagrams and Parameters
More About Subprograms
Functions
Recursion
Focus on Problem Solving: A Grade Management Problem
Chapter 9: An Introduction to Object-Oriented Programming
Classes and Objects
More Features of Object-Oriented Programming
Object-Oriented Program Design and UML
Focus on Problem Solving: OOPU Uses OOP Programming to Solve the Parking Lot Problem
Appendix A: Decimal, Binary, and Hexadecimal Representation
Bases and Exponents
The Binary System
The Hexadecimal System
Appendix B: Integer Representation
Unsigned Integer Format
Sign and Magnitude Format
Two's Complement Format
Representation of Two's Complement Integers
Appendix C: Floating Point Number Representation
Binary Conversions to Floating Point
Putting the Two Parts Together
Single Precision Floating Point Numbers
Base 10 Normalization
Normalizing Binary Floating Point Numbers
Hexadecimal Representation
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