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Starting Out with Games and Graphics in C++ Book

Starting Out with Games and Graphics in C++
Starting Out with Games and Graphics in C++, Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming l, Starting Out with Games and Graphics in C++ has a rating of 4 stars
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Starting Out with Games and Graphics in C++, Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming l, Starting Out with Games and Graphics in C++
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  • Starting Out with Games and Graphics in C++
  • Written by author Tony Gaddis
  • Published by Addison Wesley, April 2009
  • Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming l
  • KEY BENEFIT: This accessible, step-by-step presentation uses graphical examples and simple, complete, video games to teach programming skills and C++. KEY TOPICS: Introduction to Computers and Programming; Graphics Programming with C
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Chapter 1: Introduction to Computers and Programming

1.1 Introduction

1.2 Hardware

1.3 How Computers Store Data

1.4 How a Program Works

1.5 C++ and the Dark GDK Library

Chapter 2: Graphics Programming with C++ and the Dark GDK Library

2.1 Getting Your Feet Wet with the Dark GDK Library

2.2 The Screen Coordinate System

2.3 Basic 2D Shapes

2.4 Displaying Text

2.5 In the Spotlight: The Orion Constellation Program

2.6 The Program Development Cycle

Chapter 3: Variables, Calculations, and Colors

3.1 Introduction
3.2 Literal Data
3.3 Variables
3.4 Calculations
3.5 In the Spotlight: Drawing Simple Bar Charts
3.6 Getting Values from Functions
3.7 Colors
3.8 In the Spotlight: Drawing the Italian Flag
3.9 Named Constants

Chapter 4: void Functions

4.1 Modularizing a Program with Functions

4.2 Defining and Calling a void Function

4.3 Designing a Program to Use Functions

4.4 Local Variables

4.5 Passing Arguments to Functions

4.6 Global Variables and Constants

Chapter 5: Working with Images

5.1 Introduction

5.2 Bitmaps

5.3 Images and Transparency

Chapter 6: Control Structures

6.1 Introduction

6.2 Single-Alternative Decision Structures: The if Statement

6.3 Dual-Alternative Decision Structures: The if-else Statement

6.4 Nested Decision Structures and the if-else-if Statement

6.5 Repetition Structures: The while Loop and the do-while Loop

6.6 The Increment and Decrement Operators

6.7 Repetition Structures: The for Loop

6.8 Using the for Loop to Process Pixels in an Image

6.9 Logical Operators

6.10 The switch Statement

6.11 Numeric Truth, Flags, and bool Variables

Chapter 7: The Game Loop and Animation

7.1 The Game Loop

7.2 Simple Animation

7.3 Controlling Objects with the Keyboard

7.4 Sprites

7.5 Cel Animation and Sprite Sheets

7.6 Sprite Collision Detection

Chapter 8: The Vulture Trouble Game: Introducing Audio, Physics, and Text Effects

8.1 Introduction

8.2 Playing Sound Effects and Music

8.3 Simulating Falling Objects

8.4 Text Effects

8.5 The Vulture Trouble Game

Chapter 9: Value-Returning Functions and Mouse Input

9.1 Writing a Value-Returning Function

9.2 Working with the Mouse

9.3 The Bug Zapper Game

Chapter 10: Arrays and Tile Mapping

10.1 Array Basics

10.2 Sorting Arrays

10.3 Two-Dimensional Arrays

10.4 Tile Maps

Chapter 11: Strings and Files

11.1 Working with Strings

11.2 Introduction to File Input and Output

11.3 Saving a Game's High Score

Chapter 12: Object-Oriented Programming

12.1 Procedural and Object-Oriented Programming

12.2 Classes and Objects

12.3 An Object-Oriented Game: Balloon Target
12.4 Inheritance

Appendix A: Downloading and Installing the Required Software

Appendix B: The ASCII Character Set

Online:

Case Study: Scones McNabb

Case Study: Object-Oriented Vulture Trouble


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Starting Out with Games and Graphics in C++, Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming l, Starting Out with Games and Graphics in C++

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