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Book Categories |
Ch. 1 | Introduction | 1 |
Ch. 2 | Two-dimensional programming in OpenGL | 11 |
Ch. 3 | Interaction and animation | 49 |
Ch. 4 | Basic three-dimensional programming | 77 |
Ch. 5 | Transformations | 101 |
Ch. 6 | Lights and materials | 123 |
Ch. 7 | Images | 143 |
Ch. 8 | Texture mapping | 169 |
Ch. 9 | Curves and surfaces | 193 |
Ch. 10 | Putting it together and moving on | 215 |
Ch. 11 | Looking to the future | 235 |
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Add OpenGL: A Primer, OpenGL®: A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philoso, OpenGL: A Primer to the inventory that you are selling on WonderClubX
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Add OpenGL: A Primer, OpenGL®: A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philoso, OpenGL: A Primer to your collection on WonderClub |