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3DS Max Animation with Biped Book

3DS Max Animation with Biped
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3DS Max Animation with Biped, 3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to r, 3DS Max Animation with Biped
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  • 3DS Max Animation with Biped
  • Written by author Michele Bousquet, Michael McCarthy
  • Published by New Riders, 2006
  • 3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to r
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Authors

Introduction     xi
A Brief History of Character Animation     xii
Biped Basics     xv
Production Workflow     xvii
Using This Book     xviii
Getting Started     1
Character Studio Basics     3
Quick Start     4
Biped Basics     5
Changing the Biped Structure     6
Linking and Hierarchies     6
Animating a Biped     7
Kinematics     8
Kinematics and the Biped     9
Creating a Walk Cycle     11
IK and FK Keys for Biped     12
Building a Better Walk Cycle     15
Posing the Biped     19
Setting Biped Parameters     20
Fitting the Biped to the Mesh     23
Fitting a Biped to a Mesh     26
Nonhuman Bipeds     32
Biped for Quadruped Character     33
Fitting a Nonhuman Biped to a Mesh     34
Fit a Biped to a Dog Mesh     34
Skinning     37
Associating the Mesh     38
Skin Morph and Skin Wrap     39
Preparing to Use Skin     40
Associating Biped and Mesh     41
Workingwith the Test Animation     42
Setting Up a Test Walk     43
Correcting Skin Problems     44
Check the Deformation     44
Adjusting the Head Envelope     49
Vertex Weighting     49
Copy and Paste Envelopes     51
Using ENV Files     51
Footstep Animation     53
Basic Footsteps     55
Gaits     56
Footstep Practice     57
Editing Footstep Placement     59
Moving and Rotating Footsteps     59
Walking in Circles     61
Biped Does the Splits     62
Footstep Sequences     63
Footsteps for the Gymnast     63
Adjusting Footsteps After Key Creation     65
Footstep Timing     67
Displaying Footstep Keys     68
Looking at Footstep Keys     69
Changing Footstep Timing     70
Time Between Footsteps     73
Leapin' Biped     74
Adjusting Footstep Timing     76
Dancing Gymnast     78
Animating Feet and Legs     81
Animating Legs and Feet     81
Additional Exercises     82
Backflip      82
Hopscotch     84
Advanced Footsteps     87
Manual Footstep Placement     88
Footstep Placement Practice     89
Advanced Footstep Timing     90
Footstep Key Parts     91
Footstep Timing     92
Accelerating Gravity     94
Changing Jump Height     94
Balance Factor     95
Standing Up     96
Converting to Freeform     99
Freeform Animation     101
Animating with Freeform     103
Using Freeform Mode     104
Creating a Freeform Animation     104
Exploring Forward and Inverse Kinematics     106
IK Blend and Body/Object Parameters     107
Push-Ups     107
Animating the IK Settings     109
Walking the Dog     110
More Freeform Tools     113
Animating Pivot Points     113
Doing an Articulated Walk     114
Jumping Dog     117
Freeform Between Footsteps     121
A Refreshing Swim     122
Converting Freeform to Footsteps     126
Body Animation     127
Working with Keys      128
Track View     128
Function Curves in Biped     129
Adding or Changing Keys     131
Working with Existing Keys     133
Animating Arms     134
Copying and Pasting Postures     136
Copy and Paste Arm Postures     137
Working with Layers     138
Animating with Layers     139
Using Apply Increment     144
Adjusting Arms     144
Arms and Hands     147
Linking Objects to the Biped     148
Picking Up a Ball     148
Pinning the Hands to Objects     150
Riding the Subway     151
Making a Hand or Foot Follow Another Object     152
Swingin' Biped     153
Animating OSO Settings     156
Pushing the Swing     157
Bulges     160
Workout Woman     160
Combining Motions     165
Motion Mixer and Motion Flow     167
Comparing Motion Mixer and Motion Flow     168
Motion Files     169
Working with Motions     169
Motion Mixer     171
Working with the Motion Mixer     173
Weighting Tracks      177
Working with Trackgroups     179
Mixing Upper and Lower Body Motions     179
The Balance Track     181
Mixdowns     181
Performing a Mixdown     182
Time Warps     183
Adding a Time Warp     184
Motion Flow     185
Creating Transitions     186
Creating Straight-Ahead Motion Flow     188
Looping Animations     192
Looping with Motion Flow     192
Basic Crowds     195
Crowds Overview     196
Crowd Setup     197
Behaviors     198
Creating a Simple Crowd Scene     200
Changing Multiple Delegates     204
Speeding Up the Delegates     206
Making a Vector Field Space Warp     208
Defining the Space Warp Behavior     210
Setting Up a Vector Field for Moths     210
Varying Vector Direction for the Moths     213
Behavior Weights     216
Refining the Moth Vector Field     216
Simulation Troubleshooting Tips     218
When Good Delegates Go Bad     219
Linking Objects to Delegates     220
Aligning and Linking Moths      221
Scatter Tool     222
Scattering Delegates     222
Complex Crowds     225
Cognitive Controllers     226
Setting Up Cognitive Controllers     226
Creating the Transition Script     228
Making a Simple Cognitive Controller     231
Circular Transitions     234
Doing Simple Circular Transitions     235
The MAXScript Listener     236
Making Delegates Stay or Fly     237
Animation States     242
Tips for Using Animation States     244
Working with Bird Animation States     244
Biped Crowds     249
Working with Random Scripts     250
Creating Multiple Transitions     250
Shared Motion Flow for Multiple Bipeds     252
Generating Random Scripts     253
Making a Cheering Audience     254
Tips for Random Scripts on Multiple Bipeds     259
Transition Probabilities     259
Making the Bipeds Sit More     260
Adjusting Position     263
Editing Multiple Transitions     264
Using Motion Flow with Crowds     265
Making an Effective Flow Graph      265
Biped Priorities     266
Create Jogging Bipeds     267
Resources     271
Index     273


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3DS Max Animation with Biped, 3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to r, 3DS Max Animation with Biped

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3DS Max Animation with Biped, 3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to r, 3DS Max Animation with Biped

3DS Max Animation with Biped

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3DS Max Animation with Biped, 3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to r, 3DS Max Animation with Biped

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