Wonder Club world wonders pyramid logo
×

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation Book

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, <blockquote>GPU Gems 2 isn't meant to simply adorn your bookshelf—it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GP, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation has a rating of 4 stars
   2 Ratings
X
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation,
GPU Gems 2 isn't meant to simply adorn your bookshelf—it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GP, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
4 out of 5 stars based on 2 reviews
5
50 %
4
0 %
3
50 %
2
0 %
1
0 %
Digital Copy
PDF format
1 available   for $99.99
Original Magazine
Physical Format

Sold Out

  • GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation
  • Written by author Matt Pharr
  • Published by Addison-Wesley, March 2005
  • "GPU Gems 2 isn't meant to simply adorn your bookshelf—it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GP
  • Primarily intended for graphics programmers, the 48 contributions in this second volume share experience and advice about programming graphics processing units (GPUs) for complex geometry, shading and lighting, high quality rendering, and general purpose
Buy Digital  USD$99.99

WonderClub View Cart Button

WonderClub Add to Inventory Button
WonderClub Add to Wishlist Button
WonderClub Add to Collection Button

Book Categories

Authors

Ch. 1Toward photorealism in virtual botany7
Ch. 2Terrain rendering using GPU-based geometry clipmaps27
Ch. 3Inside geometry instancing47
Ch. 4Segment buffering69
Ch. 5Optimizing resource management with multistreaming75
Ch. 6Hardware occlusion queries made useful91
Ch. 7Adaptive tessellation of subdivision surfaces with displacement mapping109
Ch. 8Per-pixel displacement mapping with distance functions123
Ch. 9Deferred shading in S.T.A.L.K.E.R.143
Ch. 10Real-time computation of dynamic irradiance environment maps167
Ch. 11Approximate bidirectional texture functions177
Ch. 12Tile-based texture mapping189
Ch. 13Implementing the mental images phenomena renderer on the GPU201
Ch. 14Dynamic ambient occlusion and indirect lighting223
Ch. 15Blueprint rendering and "sketchy drawings"235
Ch. 16Accurate atmospheric scattering253
Ch. 17Efficient soft-edged shadows using pixel shader branching269
Ch. 18Using vertex texture displacement for realistic water rendering283
Ch. 19Generic refraction simulation295
Ch. 20Fast third-order texture filtering313
Ch. 21High-quality antialiased rasterization331
Ch. 22Fast prefiltered lines345
Ch. 23Hair animation and rendering in the Nalu demo361
Ch. 24Using lookup tables to accelerate color transformations381
Ch. 25GPU image processing in Apple's motion393
Ch. 26Implementing improved Perlin noise409
Ch. 27Advanced high-quality filtering417
Ch. 28Mipmap-level measurement437
Ch. 29Streaming architectures and technology trends457
Ch. 30The GeForce 6 series GPU architecture471
Ch. 31Mapping computational concepts to GPUs493
Ch. 32Taking the plunge into GPU computing509
Ch. 33Implementing efficient parallel data structures on GPUs521
Ch. 34GPU flow-control idioms547
Ch. 35GPU program optimization557
Ch. 36Stream reduction operations for GPGPU applications573
Ch. 37Octree textures on the GPU595
Ch. 38High-quality global illumination rendering using rasterization615
Ch. 39Global illumination using progressive refinement radiosity635
Ch. 40Computer vision on the GPU649
Ch. 41Deferred filtering : rendering from difficult data formats667
Ch. 42Conservative rasterization677
Ch. 43GPU computing for protein structure prediction695
Ch. 44A GPU framework for solving systems of linear equations703
Ch. 45Options pricing on the GPU719
Ch. 46Improved GPU sorting733
Ch. 47Flow simulation with complex boundaries747
Ch. 48Medical image reconstruction with the FFT765


Login

  |  

Complaints

  |  

Blog

  |  

Games

  |  

Digital Media

  |  

Souls

  |  

Obituary

  |  

Contact Us

  |  

FAQ

CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!!

X
WonderClub Home

This item is in your Wish List

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, <blockquote>GPU Gems 2 isn't meant to simply adorn your bookshelf—it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GP, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

X
WonderClub Home

This item is in your Collection

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, <blockquote>GPU Gems 2 isn't meant to simply adorn your bookshelf—it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GP, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

X
WonderClub Home

This Item is in Your Inventory

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, <blockquote>GPU Gems 2 isn't meant to simply adorn your bookshelf—it's required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you're serious about graphics, this book will take you to the edge of what the GP, GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

WonderClub Home

You must be logged in to review the products

E-mail address:

Password: