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Acknowledgments | ||
About the Authors | ||
Pt. 1 | The Girls' Games Movement | |
Ch. 1 | Chess for Girls? Feminism and Computer Games | 2 |
Ch. 2 | Computer Games for Girls: What Makes Them Play? | 46 |
Ch. 3 | Girl Games and Technological Desire | 72 |
Ch. 4 | Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences | 90 |
Pt. 2 | Interviews | |
Ch. 5 | An Interview with Brenda Laurel (Purple Moon) | 118 |
Ch. 6 | An Interview with Nancie S. Martin (Mattel) | 136 |
Ch. 7 | An Interview with Heather Kelley (Girl Games) | 152 |
Ch. 8 | Interviews with Theresa Duncan and Monica Gesue (Chop Suey) | 172 |
Ch. 9 | An Interview with Lee McEnany Caraher (Sega) | 192 |
Ch. 10 | An Interview with Marsha Kinder (Intertexts Multimedia) | 214 |
Pt. 3 | Rethinking the Girls' Games Movement | |
Ch. 11 | Retooling Play: Dystopia, Dysphoria, and Difference | 232 |
Ch. 12 | "Complete Freedom of Movement": Video Games as Gendered Play Spaces | 262 |
Ch. 13 | Storytelling as a Nexus of Change in the Relationship between Gender and Technology: A Feminist Approach to Software Design | 298 |
Ch. 14 | Voices from the Combat Zone: Game Grrlz Talk Back | 328 |
Index | 342 |
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Add From Barbie to Mortal Kombat: Gender and Computer Games, Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but th, From Barbie to Mortal Kombat: Gender and Computer Games to the inventory that you are selling on WonderClubX
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Add From Barbie to Mortal Kombat: Gender and Computer Games, Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but th, From Barbie to Mortal Kombat: Gender and Computer Games to your collection on WonderClub |