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1 Introduction 1
2 The Eliza effect 23
3 Computer game fictions 41
4 Making models 81
5 The Tale-Spin effect 115
6 Character and author intelligence 169
7 Authoring systems 231
8 The SimCity effect 299
9 Playable language and nonsimulative processes 353
10 Conclusion 411
Afterword 427
References 443
Index 455
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Add Expressive Processing: Digital Fictions, Computer Games, and Software Studies, What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the, Expressive Processing: Digital Fictions, Computer Games, and Software Studies to the inventory that you are selling on WonderClubX
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Add Expressive Processing: Digital Fictions, Computer Games, and Software Studies, What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the, Expressive Processing: Digital Fictions, Computer Games, and Software Studies to your collection on WonderClub |