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Half-Real: Video Games between Real Rules and Fictional Worlds Book

Half-Real: Video Games between Real Rules and Fictional Worlds
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Half-Real: Video Games between Real Rules and Fictional Worlds, A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the c, Half-Real: Video Games between Real Rules and Fictional Worlds
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  • Half-Real: Video Games between Real Rules and Fictional Worlds
  • Written by author Jesper Juul
  • Published by MIT Press, 8/19/2011
  • A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the c
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Book Categories

Authors

1 Introduction 1
2 Video games and the classic game model 23
3 Rules 55
4 Fiction 121
5 Rules and fiction 163
6 Conclusions 197


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Half-Real: Video Games between Real Rules and Fictional Worlds, A video game is half-real: we play by real rules while imagining a fictional world.
We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the c, Half-Real: Video Games between Real Rules and Fictional Worlds

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Half-Real: Video Games between Real Rules and Fictional Worlds, A video game is half-real: we play by real rules while imagining a fictional world.
We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the c, Half-Real: Video Games between Real Rules and Fictional Worlds

Half-Real: Video Games between Real Rules and Fictional Worlds

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Half-Real: Video Games between Real Rules and Fictional Worlds, A video game is half-real: we play by real rules while imagining a fictional world.
We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the c, Half-Real: Video Games between Real Rules and Fictional Worlds

Half-Real: Video Games between Real Rules and Fictional Worlds

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