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From Barbie to Mortal Kombat: Gender and Computer Games Book

From Barbie to Mortal Kombat: Gender and Computer Games
From Barbie to Mortal Kombat: Gender and Computer Games, , From Barbie to Mortal Kombat: Gender and Computer Games has a rating of 4 stars
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From Barbie to Mortal Kombat: Gender and Computer Games, , From Barbie to Mortal Kombat: Gender and Computer Games
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  • From Barbie to Mortal Kombat: Gender and Computer Games
  • Written by author Justine Cassell
  • Published by MIT Press, November 1998
  • The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. Books & Culture A Christian Review
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Authors

Acknowledgments
About the Authors
Pt. 1The Girls' Games Movement
Ch. 1Chess for Girls? Feminism and Computer Games2
Ch. 2Computer Games for Girls: What Makes Them Play?46
Ch. 3Girl Games and Technological Desire72
Ch. 4Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences90
Pt. 2Interviews
Ch. 5An Interview with Brenda Laurel (Purple Moon)118
Ch. 6An Interview with Nancie S. Martin (Mattel)136
Ch. 7An Interview with Heather Kelley (Girl Games)152
Ch. 8Interviews with Theresa Duncan and Monica Gesue (Chop Suey)172
Ch. 9An Interview with Lee McEnany Caraher (Sega)192
Ch. 10An Interview with Marsha Kinder (Intertexts Multimedia)214
Pt. 3Rethinking the Girls' Games Movement
Ch. 11Retooling Play: Dystopia, Dysphoria, and Difference232
Ch. 12"Complete Freedom of Movement": Video Games as Gendered Play Spaces262
Ch. 13Storytelling as a Nexus of Change in the Relationship between Gender and Technology: A Feminist Approach to Software Design298
Ch. 14Voices from the Combat Zone: Game Grrlz Talk Back328
Index342


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