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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max Book

Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max, Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn why you are performing the steps. This book approache, Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
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  • Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
  • Written by author Ted Boardman
  • Published by Taylor & Francis, 8/2/2012
  • Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approache
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Preface; Introduction; Part I: Pre--planning Chapter 1: Storyboarding; Chapter 2: Project organization; Chapter 3: Project deliverables; Part II: Concepts ; Chapter 4: User interface; Chapter 5: Creating objects; Chapter 6: Object transformation; Chapter 7: Object selections; Chapter 8: Object cloning; Chapter 9: Scene setup; Chapter 10: 2D shapes; Chapter 11: Modifiers; Chapter 12: Lofting; Chapter 13: Lighting basics; Chapter 14: Materials; hapter 15: Mapping coordinates; Chapter 16: Camera basics; Chapter 17: Rendering basics; Part III: Workflow; Chapter 18: Creating 3D primitive objects; Chapter 19: 3D procedural modeling; Chapter 20: Sub-object editing; Chapter 21: Types of surfaces; Chapter 22: More object cloning; Chapter 23: Graphite Modeling Tools; Chapter 24: Compound objects; Chapter 25: Exterior lighting; Chapter 26: More materials; Chapter 27: Multiple materials; Chapter 28: Introduction to animation; Chapter 29: Intermediate modeling; Chapter 30: Intermediate animation; Chapter 31: Global illumination; Chapter 32: Effects; Chapter 33: Introduction to Inverse Kinematics; Chapter 34: Character animation; Chapter 35: Introduction to Dynamics; Chapter 36: Introduction to scripting; Chapter 37: Intermediate rendering; Part IV: Post Production; Chapter 38: Scene assembly; Chapter 39: Introducing Composite workflow


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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max, Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn why you are performing the steps. This book approache, Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max, Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn why you are performing the steps. This book approache, Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max, Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn why you are performing the steps. This book approache, Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

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