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Preface Chapter 1: The Nature of Themed and Immersive Spaces Immersive Worlds What Is a World?
Interview, Larry Tuch Aspects of Space Principles of Space Interview, David Rogers Placemaking The World and the Designer
Chapter 2: Designing Effective, Immersive, and Creative Spaces Meaning Interview, Margaret J. King Inspiration Stories Design Stories Interview, Mike Leeson
Chapter 3: Atmosphere, Mood, and Effective Spaces Atmosphere Theming Elements of Design Principles of Form Effective Spaces Operations Interview, Mark Wallis
Chapter 4: Authenticity, Believability, Realism Taking Space Beyond the Space Authenticity Interview, Gordon Jones Into the Depth Interview, Kelly Gonzalez The Bigger Picture
Chapter 5: The Guest, Experience, and Immersion Immersion The Immersive World The Guest Story and Experience Interview, Nancy Rogo Trainer
Research Break Research Interview: Dave Gottwald
Chapter 6: The Brand and the Senses Big Ideas The Brand Interview, Anna Klingmann Interview, Thomas Muderlak The Power of the Senses Interview, Gordon Grice
Chapter 7: Material Culture, Technology, and Interactivity Material Culture Technology Interview with Bob Rogers and Carmel Lewis Movement and Flow Interactivity Interview, Mindi Lipschultz
Chapter 8: Loyalty, Tradition, Change, and the Future Loyalty Tradition Interview, Henry Jenkins Change Interview, Joel Bergman Future Stories
Further Reading Key Terms
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Add The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent, The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces to the inventory that you are selling on WonderClubX
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Add The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent, The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces to your collection on WonderClub |