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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces Book

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces
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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent, The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces
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Digital Copy
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Original Magazine
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  • The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces
  • Written by author Scott Lukas
  • Published by Taylor & Francis, 9/20/2012
  • Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent
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Authors

Preface Chapter 1: The Nature of Themed and Immersive Spaces Immersive Worlds What Is a World?
Interview, Larry Tuch Aspects of Space Principles of Space Interview, David Rogers Placemaking The World and the Designer

Chapter 2: Designing Effective, Immersive, and Creative Spaces Meaning Interview, Margaret J. King Inspiration Stories Design Stories Interview, Mike Leeson

Chapter 3: Atmosphere, Mood, and Effective Spaces Atmosphere Theming Elements of Design Principles of Form Effective Spaces Operations Interview, Mark Wallis

Chapter 4: Authenticity, Believability, Realism Taking Space Beyond the Space Authenticity Interview, Gordon Jones Into the Depth Interview, Kelly Gonzalez The Bigger Picture

Chapter 5: The Guest, Experience, and Immersion Immersion The Immersive World The Guest Story and Experience Interview, Nancy Rogo Trainer

Research Break Research Interview: Dave Gottwald

Chapter 6: The Brand and the Senses Big Ideas The Brand Interview, Anna Klingmann Interview, Thomas Muderlak The Power of the Senses Interview, Gordon Grice

Chapter 7: Material Culture, Technology, and Interactivity Material Culture Technology Interview with Bob Rogers and Carmel Lewis Movement and Flow Interactivity Interview, Mindi Lipschultz

Chapter 8: Loyalty, Tradition, Change, and the Future Loyalty Tradition Interview, Henry Jenkins Change Interview, Joel Bergman Future Stories

Further Reading Key Terms


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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent, The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent, The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

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The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces, Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other ent, The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

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