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Book Categories |
1 | Introducing: Computer Graphics | 1 |
2 | Programming in the Simple Raster Graphics Package (SRGP) | 21 |
3 | Basic Raster Graphics Algorithms for Drawing 2D Primitives | 65 |
4 | Graphics Hardware | 129 |
5 | Geometrical Transformations | 161 |
6 | Viewing in 3D | 193 |
7 | Object Hierarchy and Simple PHIGS (SPHIGS) | 239 |
8 | Input Devices, Interaction Techniques, and Interaction Tasks | 297 |
9 | Representation of Curves and Surfaces | 321 |
10 | Solid Modeling | 369 |
11 | Achromatic and Colored Light | 395 |
12 | The Quest for Visual Realism | 423 |
13 | Visible-Surface Determination | 441 |
14 | Illumination and Shading | 477 |
Bibliography | 527 | |
Index | 545 |
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Add Introduction to Computer Graphics, This new introductory text to computer graphics is an adaptation of Computer Graphics: Principles and Practice, Second Edition, which remains the most comprehensive and authoritative work in the field. While retaining the currency and accuracy of the larg, Introduction to Computer Graphics to the inventory that you are selling on WonderClubX
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Add Introduction to Computer Graphics, This new introductory text to computer graphics is an adaptation of Computer Graphics: Principles and Practice, Second Edition, which remains the most comprehensive and authoritative work in the field. While retaining the currency and accuracy of the larg, Introduction to Computer Graphics to your collection on WonderClub |