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Book Categories |
Introduction 1 | ||
Introduction 2 | ||
Preface | ||
1 | Localized Ownership: Managing Dynamic Objects in C++ | 5 |
2 | Lazy Optimization: Patterns for Efficient Smalltalk Programming | 19 |
3 | Partitioning Smalltalk Code into ENVY/Developer Components | 43 |
4 | Command Processor | 63 |
5 | Implementation Patterns for the Observer Pattern | 75 |
6 | Patterns for Encapsulating Class Trees | 87 |
7 | The Proxy Design Pattern Revisited | 105 |
8 | MOODS: Models for Object-Oriented Design of State | 119 |
9 | Shopper | 143 |
10 | Detachable Inspector/Removable cout: A Structural Pattern for Designing Transparent Layered Services | 159 |
11 | Design Patterns for Object-Oriented Hypermedia Applications | 177 |
12 | Organizational Multiplexing: Patterns for Processing Satellite Telemetry with Distributed Teams | 193 |
13 | Backup Pattern: Designing Redundancy in Object-Oriented Software | 207 |
14 | Crossing Chasms: A Pattern Language for Object-RDBMS Integration | 227 |
15 | Transactions and Accounts | 239 |
16 | Some Patterns for Software Architectures | 255 |
17 | Reflection | 271 |
18 | Evolution, Architecture, and Metamorphosis | 295 |
19 | Prioritizing Forces in Software Design | 319 |
20 | Decision Deferral and Capture Pattern Language | 335 |
21 | Organizational Patterns for Teams | 345 |
22 | Accountability and Organizational Structures | 353 |
23 | EPISODES: A Pattern Language of Competitive Development | 371 |
24 | Patterns for Classroom Education | 391 |
25 | Demo Prep: A Pattern Language for the Preparation of Software Demonstrations | 407 |
26 | A Pattern Language for an Essay-Based Web Site | 417 |
27 | Half Sync/Half-Async: An Architectural Pattern for Efficient and Well-Structured Concurrent I/O | 437 |
28 | Resource Exchanger: A Behavioral Pattern for Low-Overhead Concurrent Resource Management | 461 |
29 | The Client-Dispatcher-Server Design Pattern | 475 |
30 | Active Object: An Object Behavioral Pattern for Concurrent Programming | 483 |
31 | Selecting Locking Designs for Parallel Programs | 501 |
32 | Object-Oriented Design Patterns in Reactive Systems | 537 |
33 | Fault-Tolerant Telecommunication System Patterns | 549 |
34 | Improving Responsiveness in Interactive Applications Using Queues | 563 |
35 | A Pattern Language for Improving the Capacity of Reactive Systems | 575 |
Index | 593 |
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