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Book Categories |
1. Mathematical fundamentals of computer graphics
2. Representation and modelling of 3D objects (1)
3. Representation and modelling of 3D objects (2)
4. Representation and rendering
5. The graphics pipeline (1) geometric operations
6. The graphics pipeline (2) rendering or algorithmic processes
7. Simulating light-object interaction: local reflection models
8. Mapping techniques
9. Geometric shadows
10. Global illumination
11. The radiosity method
12. Ray tracing strategies
13. Volume rendering
14. Anti-aliasing theory and practice
15. Colour and computer graphics
16. Image-based rendering and photo-modelling
17. Computer animation
18. Comparative image study
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Add 3D Computer Graphics, The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing , 3D Computer Graphics to the inventory that you are selling on WonderClubX
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Add 3D Computer Graphics, The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing , 3D Computer Graphics to your collection on WonderClub |