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This work offers an introduction to software engineering for students in undergraduate courses in computing at university or college level, defining it as the body of knowledge and practical techniques that can be brought to bear on the process of developing software. This includes all types of software - commercial applications, programs, scientific and engineering programs and systems software (for example, compilers, operating systems and database management systems). Design of the ACM curriculum and provides coverage of newer programming paradigms. It is also intended for the use of practising workers in the software industry. high-level language; a little knowledge of data structures; one or two years programming experience; and (preferably) involvement in at least one moderate-sized project. object-oriented design and parallel programming, as all of these have become increasingly important and, in the case of parallel programming, all-pervasive, in recent times and for the foreseeable future.
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