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I. INTRODUCTION.
1. Object-Oriented Analysis and Design.
2. Introduction to a Development Process.
3. Defining Models and Artifacts.
II. PLAN AND ELABORATE PHASE.
4. Case Study: Point-of-Sale.
5. Understanding Requirements.
6. Use Cases: Describing Processes.
7. Ranking and Scheduling Use Cases.
8. Starting a Development Cycle.
III. ANALYZE PHASE (1).
9. Building a Conceptual Model.
10. Conceptual Model-Adding Associations.
11. Conceptual Model-Adding Attributes.
12. Recording Terms in the Glossary.
13. System Behavior-System Sequence Diagrams.
14. System Behavior-Contracts.
IV. DESIGN PHASE (1).
15. From Analysis to Design.
16. Describing Real Use Cases.
17. Collaboration Diagrams.
18. GRASP: Patterns for Assigning Responsibilities.
19. Designing a Solution with Objects and Patterns.
20. Determining Visibility.
21. Design Class Diagrams.
22. Issues in System Design.
V. CONSTRUCT PHASE (1).
23. Mapping Designs To Code.
24. Program Solution In Java.
VI. ANALYZE PHASE (2).
25. Choosing Development Cycle 2 Requirements.
26. Relating Multiple Use Cases.
27. Extending the Conceptual Model.
28. Generalization.
29. Packages: Organizing Elements.
30. Polishing the Conceptual Model.
31. Conceptual Model-Summary.
32. System Behavior.
33. Modeling Behavior in State Diagrams.
VII. DESIGN PHASE (2).
34. GRASP: More Patterns for Assigning Responsibilities.
35. Designing with More Patterns.
VIII. SPECIAL TOPICS.
36. Other UML Notation.
37. Development Process Issues.
38. Frameworks, Patterns, and Persistence.
Appendix A. Recommended Readings.
Appendix B. Sample Development Activities and Models.
Bibliography.
Glossary.
Index.
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Add Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design, Master the Unified Modeling Language, the new standard for object orientation. It's not enough just to learn an object-oriented language. A proficient programmer must also have the ability to design robust, scalable, maintainable systems. Apply, Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design to the inventory that you are selling on WonderClubX
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Add Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design, Master the Unified Modeling Language, the new standard for object orientation. It's not enough just to learn an object-oriented language. A proficient programmer must also have the ability to design robust, scalable, maintainable systems. Apply, Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design to your collection on WonderClub |