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1. Why Use Object-Oriented Design?
2. Objects and Other Basics.
3. Classes.
4. Responsibilities.
5. Collaborations.
6. Hierarchies.
7. Subsystems.
8. Protocols.
9. Implementing Your Design.
10. Another Design.
Appendix A. A Quick Reference.
Appendix B. ATM System Design.
Appendix C. Document Subsystem Design.
Appendix D. Exercises.
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Add Designing Object-Oriented Software, Practical and down-to-earth in approach, this bestseller explores the art of designing object-oriented software. It offers basic design principles and a specific design process that can be applied to any software programming effort -- even those not usin, Designing Object-Oriented Software to the inventory that you are selling on WonderClubX
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Add Designing Object-Oriented Software, Practical and down-to-earth in approach, this bestseller explores the art of designing object-oriented software. It offers basic design principles and a specific design process that can be applied to any software programming effort -- even those not usin, Designing Object-Oriented Software to your collection on WonderClub |