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Book Categories |
Preface | ||
Acknowledgments | ||
Introduction | ||
1 | Object Lessons from 1628 | 1 |
2 | Assessing Our Craft | 9 |
3 | Hope with Objects | 25 |
4 | Greed: An Example Program | 49 |
5 | Experiences with Objects | 79 |
6 | Where Do the Objects Come From? | 99 |
7 | Pickled Objects | 125 |
8 | Providing an Environment | 143 |
9 | Educating Your People | 157 |
10 | Software Construction Management | 169 |
11 | Building in Quality | 183 |
12 | A Road Map for Change | 199 |
13 | Lessons Learned | 215 |
14 | Software Component Foundries | 235 |
15 | Software Development - 2002 | 249 |
Index | 257 | |
Permissions | 265 |
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Add Object Lessons: Lessons Learned in Object-Oriented Development Projects, Object Lessons encourages software professionals to build high-quality, innovative software products with less risk by avoiding the mistakes that plague the industry. With the wisdom acquired from over a decade of experience building commercial software p, Object Lessons: Lessons Learned in Object-Oriented Development Projects to the inventory that you are selling on WonderClubX
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Add Object Lessons: Lessons Learned in Object-Oriented Development Projects, Object Lessons encourages software professionals to build high-quality, innovative software products with less risk by avoiding the mistakes that plague the industry. With the wisdom acquired from over a decade of experience building commercial software p, Object Lessons: Lessons Learned in Object-Oriented Development Projects to your collection on WonderClub |