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Artificial Intelligence for Games Book

Artificial Intelligence for Games
Artificial Intelligence for Games, , Artificial Intelligence for Games has a rating of 4.5 stars
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Artificial Intelligence for Games, , Artificial Intelligence for Games
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Digital Copy
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  • Artificial Intelligence for Games
  • Written by author Ian Millington
  • Published by Elsevier Science, May 2006
  • Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the
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Book Categories

Authors

Pt. IAI and games1
Ch. 1Introduction3
Ch. 2Game AI21
Pt. IITechniques39
Ch. 3Movement41
Ch. 4Pathfinding203
Ch. 5Decision making301
Ch. 6Tactical and strategic AI473
Ch. 7Learning563
Ch. 8Board games647
Pt. IIISupporting technologies691
Ch. 9Execution management693
Ch. 10World interfacing727
Ch. 11Tools and content creation769
Pt. IVDesigning game AI789
Ch. 12Designing game AI791
Ch. 13AI-based game genres817


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