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Book Categories |
Pt. I | AI and games | 1 |
Ch. 1 | Introduction | 3 |
Ch. 2 | Game AI | 21 |
Pt. II | Techniques | 39 |
Ch. 3 | Movement | 41 |
Ch. 4 | Pathfinding | 203 |
Ch. 5 | Decision making | 301 |
Ch. 6 | Tactical and strategic AI | 473 |
Ch. 7 | Learning | 563 |
Ch. 8 | Board games | 647 |
Pt. III | Supporting technologies | 691 |
Ch. 9 | Execution management | 693 |
Ch. 10 | World interfacing | 727 |
Ch. 11 | Tools and content creation | 769 |
Pt. IV | Designing game AI | 789 |
Ch. 12 | Designing game AI | 791 |
Ch. 13 | AI-based game genres | 817 |
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