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Contents
Preface About the Authors CHAPTER 1. INTRODUCTION PART I ANATOMY OF A GRAPHICS ENGINE CHAPTER 2. LINEAR ALGEBRA FOR 3D GRAPHICS CHAPTER 3. LOW-LEVEL RENDERING CHAPTER 4. ANIMATION CHAPTER 5. SCENE MANAGEMENT CHAPTER 6. PERFORMANCE AND SCALABILITY PART II OPENGL ES AND EGL CHAPTER 7. INTRODUCING OPENGL ES CHAPTER 8. OPENGL ES TRANSFORMATION AND LIGHTING CHAPTER 9. OPENGL ES RASTERIZATION AND FRAGMENT PROCESSING CHAPTER 10. MISCELLANEOUS OPENGL ES FEATURES CHAPTER 11. EGL PART III M3G CHAPTER 12. INTRODUCING M3G CHAPTER 13. BASIC M3G CONCEPTS CHAPTER 14. LOW-LEVEL MODELING IN M3G CHAPTER 15. THE M3G SCENE GRAPH CHAPTER 16. ANIMATION IN M3G PART IV APPENDIX A FIXED-POINT MATHEMATICS B JAVA PERFORMANCE TUNING C GLOSSARY Bibliography Index
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Add Mobile 3D Graphics: with OpenGL ES and M3G, Graphics and game developers must learn to program for mobility. This book will teach you how. This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engin, Mobile 3D Graphics: with OpenGL ES and M3G to the inventory that you are selling on WonderClubX
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Add Mobile 3D Graphics: with OpenGL ES and M3G, Graphics and game developers must learn to program for mobility. This book will teach you how. This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engin, Mobile 3D Graphics: with OpenGL ES and M3G to your collection on WonderClub |