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Preface: What Can You Get from This Book? | ||
Ch. 1 | Guided Tour: Contents of the Book and the CD-ROM | 1 |
Ch. 2 | Preparation: The Design Team and the Production Plan | 17 |
Ch. 3 | Structure: About On-line Information | 33 |
Ch. 4 | Prototyping: Building a Skeleton Document | 51 |
Ch. 5 | Navigation: Guiding the User through Your Document | 67 |
Ch. 6 | Module Design: Issues for the Rushed Reader | 93 |
Ch. 7 | Motion: Getting Your Money's Worth from Video | 111 |
Ch. 8 | Animation: Drawing in the Imagination | 137 |
Ch. 9 | Multimedia: Lights, Camera, Interaction! | 163 |
Ch. 10 | Testing: What Does This Button Do, Anyway? | 189 |
Ch. 11 | Publishing: Preparing the CD-ROM Master | 209 |
Appendix A. Tips and Tricks: Brainstorming Ideas for CD-ROM Development | 229 | |
Appendix B. Contents of the CD-ROM | 267 | |
Index | 279 |
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