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Book Categories |
Contributors | ||
Introduction | ||
1 | ... I See and I Remember ... | 3 |
2 | Beyond Browsing and Authoring: Future developments on the Web | 19 |
3 | 3D Creativity for the Web | 41 |
4 | Developing an Interactive Illustration: Using Java and the Web to make it worthwhile | 55 |
5 | From Video Sequence to Comic Strip: Summarizing video for faster WWW access | 65 |
6 | Animating the Web - an SGML-based approach | 75 |
7 | Personal Spaces: 3D spatial worlds for information exploration, organization and communication | 97 |
8 | Using Java and Open Inventor to Rapid Prototype 3D Worlds | 119 |
9 | Using Virtual Worlds Over Public Networks | 131 |
10 | Presence in Absence: Asynchronous communication in virtual environments | 157 |
11 | Deformable Objects with Real-Time Realistic Behavior for Virtual Scenarios | 179 |
12 | Visualization and Virtual Reality on the Internet | 203 |
13 | Information Visualization Enables Interaction with Large Datasets on the Web | 223 |
14 | World Processing: Data Sharing with VRML | 237 |
15 | The Advanced Multimedia Interface - AMI | 259 |
16 | Exploiting ATM Technology in the Implementation of Networked Multimedia Applications | 271 |
17 | Commercial Publishing on the Internet - the birth of the post-Gutenberg society | 285 |
18 | From e-journal to me-journal: a case study of the development of an on-line, personalized, electronic journal support site | 295 |
19 | Educational Materials on the Net: Achievements and potential | 305 |
20 | CBL for Graphics: the use of Java for tutorials on the Web | 325 |
21 | The Reality of Virtual TV Studios | 341 |
22 | Efficient Image Synthesis on Distributed Architectures | 347 |
23 | Digital Imaging, Multimedia and Museums of the Future | 365 |
24 | Accessing the Digital Campus and the Digital Library | 377 |
Index | 385 |
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