Sold Out
Book Categories |
Introduction | ||
Pt. I | 2D Interactive Game Art | |
Ch. 1 | Game Art Sources | 3 |
Ch. 2 | Game Textures: The Basics | 17 |
Ch. 3 | Advanced Texture Creation and Management | 57 |
Ch. 4 | Logos: The Essence of Your Project | 85 |
Ch. 5 | Menus and Interfaces: The Gateways to the Game World | 109 |
Ch. 6 | Automating Texture Creation | 137 |
Pt. II | World Building: Genesis3D and Reality Factory | |
Ch. 7 | World Building | 161 |
Ch. 8 | The Game World Editor | 179 |
Ch. 9 | Game World Geometry | 197 |
Ch. 10 | Creating a Game World | 211 |
Ch. 11 | Adding Models to Your World | 239 |
Ch. 12 | Lighting the World | 255 |
Ch. 13 | The Reality Factory | 273 |
App.: Game Art Resources | ||
Index |
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your Collection3D Game Art F/X & Design: F/X & Design
X
This Item is in Your Inventory3D Game Art F/X & Design: F/X & Design
X
You must be logged in to review the productsX
X
X
Add 3D Game Art F/X & Design: F/X & Design, Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds, 3D Game Art F/X & Design: F/X & Design to the inventory that you are selling on WonderClubX
X
Add 3D Game Art F/X & Design: F/X & Design, Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds, 3D Game Art F/X & Design: F/X & Design to your collection on WonderClub |