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3D Game Art F/X & Design: F/X & Design Book

3D Game Art F/X & Design: F/X & Design
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3D Game Art F/X & Design: F/X & Design, Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds, 3D Game Art F/X & Design: F/X & Design
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Digital Copy
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  • 3D Game Art F/X & Design: F/X & Design
  • Written by author Luke Ahearn
  • Published by Coriolis Group,U.S., 2001/08/31
  • Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds
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Book Categories

Authors

Introduction
Pt. I 2D Interactive Game Art
Ch. 1 Game Art Sources 3
Ch. 2 Game Textures: The Basics 17
Ch. 3 Advanced Texture Creation and Management 57
Ch. 4 Logos: The Essence of Your Project 85
Ch. 5 Menus and Interfaces: The Gateways to the Game World 109
Ch. 6 Automating Texture Creation 137
Pt. II World Building: Genesis3D and Reality Factory
Ch. 7 World Building 161
Ch. 8 The Game World Editor 179
Ch. 9 Game World Geometry 197
Ch. 10 Creating a Game World 211
Ch. 11 Adding Models to Your World 239
Ch. 12 Lighting the World 255
Ch. 13 The Reality Factory 273
App.: Game Art Resources
Index


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3D Game Art F/X & Design: F/X & Design, Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds, 3D Game Art F/X & Design: F/X & Design

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3D Game Art F/X & Design: F/X & Design, Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds, 3D Game Art F/X & Design: F/X & Design

3D Game Art F/X & Design: F/X & Design

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3D Game Art F/X & Design: F/X & Design, Game Art Elements f/x and Design covers the technology of game elements including 2D and 3D effects. This book discusses each part of computer games from an artist's view: interfaces, menus, characters, game textures, 3D models, and games levels or worlds, 3D Game Art F/X & Design: F/X & Design

3D Game Art F/X & Design: F/X & Design

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