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Introduction Chapter 1: Lights! Camera! Mesh Geometries!Chapter 2: Transforms and AnimationChapter 3: Axis/Angle RotationChapter 4: Light and ShadingChapter 5: Texture and MaterialsChapter 6: Algorithmic Mesh GeometriesChapter 7: Matrix TransformsChapter 8: QuaternionsChapter 9: Applications and Curiosa
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Add 3D Programming for Windows, Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and ani, 3D Programming for Windows to the inventory that you are selling on WonderClubX
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Add 3D Programming for Windows, Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and ani, 3D Programming for Windows to your collection on WonderClub |