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Book Categories |
Ch. 1 | A brief history of gaming | 1 |
Ch. 2 | Becoming the world's best 3D game programmer | 17 |
Ch. 3 | Designing a game | 27 |
Ch. 4 | Anatomy of a game | 41 |
Ch. 5 | Exploring Blitz3D | 53 |
Ch. 6 | Your first 3D program | 65 |
Ch. 7 | Shapes and objects | 75 |
Ch. 8 | Getting graphic | 105 |
Ch. 9 | 3D modeling | 153 |
Ch. 10 | Controlling objects | 179 |
Ch. 11 | Lights and cameras | 193 |
Ch. 12 | Setting the stage | 219 |
Ch. 13 | Collisions | 241 |
Ch. 14 | Sounds and music | 263 |
Ch. 15 | Other 3D game components | 275 |
Ch. 16 | Programming fundamentals | 335 |
Ch. 17 | Putting it all together | 379 |
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Add 3D Game Programming for Teens, 3D Game Programming for Teens is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game develo, 3D Game Programming for Teens to the inventory that you are selling on WonderClubX
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Add 3D Game Programming for Teens, 3D Game Programming for Teens is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game develo, 3D Game Programming for Teens to your collection on WonderClub |