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Dedication vii
Acknowledgments ix
The Author xi
Introduction xiii
Orientation to Game World Optimizations 1
3D Concepts 39
Shaders and Materials 67
Planning the Low Polygon Urban Environment 99
Modeling the Large Urban Environment 105
Texturing the Large Urban Environment 155
Introduction to Natural Environments 189
Terrain 195
Filling the World-Trees, Plants, Rocks, Water, and Sky 223
Modeling and Texturing the Jungle Base 273
Focus on the Futuristic Interior-Normal Maps and Multipass Shaders 337
Index 371
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